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 | | Shader "Hidden/DynamicShadowProjector/Caps/GLSL" { |  |     SubShader { |  |         Pass { |  |             GLSLPROGRAM |  | #ifdef VERTEX |  |             void main () |  |             { |  |                 gl_Position = gl_Vertex; |  |             } |  | #endif |  | #ifdef FRAGMENT |  |             void main () |  |             { |  |                 gl_FragColor = vec4(0,0,0,0); |  |             } |  | #endif |  |             ENDGLSL |  |         } |  |     }  |  | } | 
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