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 | | Shader "DynamicShadowProjector/Blit/EraseShadow" { |  |     SubShader { |  |         Pass { |  |             ZTest Always Cull Off ZWrite Off |  |             Fog { Mode Off } |  |          |  |             CGPROGRAM |  |             #pragma vertex vert |  |             #pragma fragment frag |  |             #include "UnityCG.cginc" |  |              |  |             float4 vert(float4 vertex : POSITION) : SV_POSITION |  |             { |  |                 return vertex; |  |             } |  |          |  |             fixed4 frag() : COLOR |  |             { |  |                 return fixed4(1,1,1,0); |  |             } |  |             ENDCG |  |         } |  |     }  |  | } | 
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