| Shader "DynamicShadowProjector/Projector/Shadow With Linear Falloff" { | 
|     Properties { | 
|         _ShadowTex ("Cookie", 2D) = "gray" {} | 
|         _ClipScale ("Near Clip Sharpness", Float) = 100 | 
|         _Alpha ("Shadow Darkness", Range (0, 1)) = 1.0 | 
|         _Ambient ("Ambient", Range (0, 1)) = 0.3 | 
|         _Offset ("Offset", Range (-1, -10)) = -1.0 | 
|     } | 
|     Subshader { | 
|         Tags {"Queue"="Transparent-1"} | 
|         Pass { | 
|             Name "PASS" | 
|             ZWrite Off | 
|             ColorMask RGB | 
|             Blend DstColor Zero | 
|             Offset -1, [_Offset] | 
|   | 
|             CGPROGRAM | 
|             #pragma vertex DSPProjectorVertLinearFalloff | 
|             #pragma fragment DSPProjectorFrag | 
|             #pragma multi_compile_fog | 
|             #include "UnityCG.cginc" | 
|             #include "DSPProjector.cginc" | 
|             ENDCG | 
|         } | 
|     } | 
| } |