hch
5 小时以前 45ad1dadba57b9f55b7cb89457e5c6420d321ed2
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Shader "Hidden/DynamicShadowProjector/Blit/DownsampleFallback" {
    Properties {
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
 
    CGINCLUDE
    #include "Downsample.cginc"
    ENDCG
 
    SubShader {
        ZTest Always Cull Off ZWrite Off
        Fog { Mode Off }
        // pass 0: downsample
        Pass {
            CGPROGRAM
            #pragma vertex vert_downsample
            #pragma fragment frag_downsample
            ENDCG
        }
        // pass 1: downsample with shadow color
        Pass {
            CGPROGRAM
            #pragma vertex vert_downsample
            #pragma fragment frag_downsample_withShadowColor
            ENDCG
        }
        // pass 2: blit
        Pass {
            CGPROGRAM
            #pragma vertex vert_blit
            #pragma fragment frag_blit
            ENDCG
        }
        // pass 3: blit with shadow color
        Pass {
            CGPROGRAM
            #pragma vertex vert_blit
            #pragma fragment frag_blit_withShadowColor
            ENDCG
        }
        // pass 4: downsample with blur
        Pass {
            CGPROGRAM
            #pragma vertex vert_blit
            #pragma fragment frag_downsample_with_blur
            ENDCG
        }
        // pass 5: downsample with blur for mipmap
        Pass {
            CGPROGRAM
            #pragma vertex vert_blit
            #pragma fragment frag_downsample_with_blur
            ENDCG
        }
    }
}