//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: 2025年6月13日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class HeroAwakeConfig : ConfigBase<int, HeroAwakeConfig>
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{
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// public int HeroID;
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// public int AwakeLV;
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// HeroID, Dictionary<AwakeLV, HeroAwakeConfig>
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public static Dictionary<int, Dictionary<int, HeroAwakeConfig>> configDics = new Dictionary<int, Dictionary<int, HeroAwakeConfig>>();
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protected override void OnConfigParseCompleted()
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{
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base.OnConfigParseCompleted();
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Dictionary<int, HeroAwakeConfig> tempDic = null;
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if (!configDics.TryGetValue(HeroID, out tempDic))
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{
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tempDic = new Dictionary<int, HeroAwakeConfig>();
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configDics.Add(HeroID, tempDic);
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}
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if (tempDic.ContainsKey(AwakeLV))
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{
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// 覆盖,防止二次初始化出错
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tempDic[AwakeLV] = this;
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}
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else
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{
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tempDic.Add(AwakeLV, this);
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}
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}
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public static HeroAwakeConfig GetHeroAwakeConfig(int heroID, int awakeLv)
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{
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Dictionary<int, HeroAwakeConfig> tempDic = null;
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if (!configDics.TryGetValue(heroID, out tempDic))
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{
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return null;
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}
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HeroAwakeConfig config = null;
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tempDic.TryGetValue(awakeLv, out config);
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return config;
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}
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public static bool IsReachMax(int heroID, int awakeLv)
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{
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return GetHeroAwakeConfig(heroID, awakeLv) == null;
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}
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}
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