yyl
2025-06-17 007fbd542c30f5fa8308128aac26ce6584b3067a
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class BattleObjMgr : Singleton<BattleObjMgr>
{
    private List<BattleObject> redCampList => new List<BattleObject>(redCampDict.Values);
    private List<BattleObject> blueCampList => new List<BattleObject>(blueCampDict.Values);
    private Dictionary<int, BattleObject> redCampDict = new Dictionary<int, BattleObject>();
    private Dictionary<int, BattleObject> blueCampDict = new Dictionary<int, BattleObject>();
 
    public void Init(TeamBase _redTeam, TeamBase _blueTeam)
    {
        CreateTeam(redCampDict, _redTeam);
        CreateTeam(blueCampDict, _blueTeam);
    } 
 
    protected void CreateTeam(Dictionary<int, BattleObject> campDict, TeamBase teamBase)
    {
        DestroyTeam(campDict);
        for (int i = 0; i < teamBase.teamHeros.Length; i++)
        {
            TeamHero teamHero = teamBase.teamHeros[i];
            if (teamHero != null)
            {
                BattleObject battleObj = BattleObjectFactory.CreateBattleObject(teamHero);
                battleObj.Init(teamHero);
                campDict.Add(teamHero.heroIndex, battleObj);
            }
        }
    }
 
    protected void DestroyTeam(Dictionary<int, BattleObject> campDict)
    {
        foreach (var item in campDict)
        {
            BattleObject battleObj = item.Value;
            if (battleObj!= null)
            {
                BattleObjectFactory.DestroyBattleObject(battleObj);
            }
        }
        campDict.Clear();
    }
 
    public void Release()
    {
        DestroyTeam(redCampDict);
        DestroyTeam(blueCampDict);
    }
 
    public void Run()
    {
        foreach (var item in redCampDict)
        {
            item.Value.Run();
            
        }
 
        foreach (var item in blueCampDict)
        {
            item.Value.Run();
        }
    }
 
    public void ResumeGame()
    {
        foreach (var item in redCampList)
        {
            item.ResumeGame();
        }
 
        foreach (var item in blueCampList)
        {
            item.ResumeGame();
        }
    }
 
    public void PauseGame()
    {
        foreach (var item in redCampList)
        {
            item.PauseGame();
        }
 
        foreach (var item in blueCampList)
        {
            item.PauseGame();
        }
    }
}