yyl
2025-06-17 007fbd542c30f5fa8308128aac26ce6584b3067a
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using System.Collections.Generic;
using System;
using UnityEngine;
 
public class RecordPlayer
{
    protected BattleField battleField;
 
    private Queue<RecordAction> recordActionQueue = new Queue<RecordAction>();
 
    protected RecordAction currentRecordAction;
 
    public void Init(BattleField _battleField)
    {
        battleField = _battleField;
    }
 
    public void PlayRecord(RecordAction recordAction)
    {
        recordActionQueue.Enqueue(recordAction);
    }
 
    public void PlayRecord(List<RecordAction> recordActions)
    {
        for (int i = 0; i < recordActions.Count; i++)
        {
            recordActionQueue.Enqueue(recordActions[i]);
        }
    }
 
    public virtual void Run()
    {
        if (recordActionQueue.Count == 0)
        {
            return;
        }
 
        if (currentRecordAction == null || currentRecordAction.IsFinished())
        {
            currentRecordAction = recordActionQueue.Dequeue();
        }
 
        if (currentRecordAction != null)
        {
            currentRecordAction.Run();
        }
 
    }
}