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|
|
| public enum HeroAttrType
| {
| // 生命
| hp,
| // 攻击力
| attack,
| // 防御力
| defense,
| //眩晕概率
| stunRate,
| //暴击概率
| critRate,
| //连击概率
| comboRate,
| //格挡概率
| blockRate,
| //反击概率
| counterAttackRate,
| //攻击目标时,造成伤害转化成生命的百分比数值提升
| recoverRate,
|
| //战斗抵抗属性
| //眩晕抵抗
| stunResist,
| //暴击抵抗
| critResist,
| //连击抵抗
| comboResist,
| //格挡抵抗
| blockResist,
| //反击抵抗
| counterAttackResist,
| //减少攻击时吸血转化成生命的百分比数值
| recoverResist,
|
| // 特殊属性(待补充)
|
| }
|
|