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public partial class TeamBase
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{
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// 各种组队的养成系统等级
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// 阵型内卡牌的羁绊增益
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protected void UpdateProperties()
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{
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// 羁绊
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for (int i = 0; i < teamHeros.Length; i++)
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{
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TeamHero hero = teamHeros[i];
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if (null != hero)
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{
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for (int j = 0; j < hero.heroInfo.fetterInfoList.Count; j++)
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{
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hero.heroInfo.fetterInfoList[j].SetIsActiveFetter(this);
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}
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}
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}
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// 阵型
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// 属性计算
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for (int i = 0; i < teamHeros.Length; i++)
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{
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TeamHero hero = teamHeros[i];
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if (null != hero)
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hero.heroInfo.CalculateProperties();
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}
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}
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public void CalculatePower()
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{
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}
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}
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