using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using DG.Tweening;
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using Cysharp.Threading.Tasks;
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public class GameAgeWarnWin : UIBase
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{
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// 组件引用
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[SerializeField] Transform m_Title1; //协议
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[SerializeField] Transform m_Info1;
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[SerializeField] Transform m_Title2; //隐私
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[SerializeField] Transform m_Info2;
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[SerializeField] Transform m_Title3; //年龄
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[SerializeField] Transform m_Info3;
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[SerializeField] Button m_Close;
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// 生命周期
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protected override void Awake()
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{
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base.Awake();
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// 初始化组件引用
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}
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protected override void Start()
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{
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base.Start();
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// 初始化数据
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}
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// UI事件
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protected override void OnOpen()
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{
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base.OnOpen();
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// 窗口打开时的逻辑
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// m_Title1.SetActive(functionOrder == 1);
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// m_Info1.SetActive(functionOrder == 1);
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// m_Title2.SetActive(functionOrder == 2);
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// m_Info2.SetActive(functionOrder == 2);
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// m_Title3.SetActive(functionOrder == 3);
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// m_Info3.SetActive(functionOrder == 3);
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}
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protected override void OnClose()
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{
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base.OnClose();
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// 窗口关闭时的逻辑
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}
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public override void Refresh()
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{
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base.Refresh();
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// 刷新UI显示
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}
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public void SetFunctionOrder(int _functionOrder)
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{
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}
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}
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