using UnityEngine;
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public class GuildRankWin : UIBase
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{
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[SerializeField] GuildTop3Cell[] guildTop3Cells;
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[SerializeField] ScrollerController scroller;
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[SerializeField] TextEx rankText;
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[SerializeField] TextEx rankValueText;
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GuildManager manager { get { return GuildManager.Instance; } }
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protected override void OnPreOpen()
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{
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manager.OnRefreshFairyList += OnRefreshFairyList;
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scroller.OnRefreshCell += OnRefreshCell;
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manager.SendFindGuild(string.Empty, 0, manager.pageCnt);
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manager.ResetQueryParam();
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Display();
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}
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protected override void OnPreClose()
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{
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manager.OnRefreshFairyList -= OnRefreshFairyList;
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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public void Display()
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{
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ShowTop3();
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CreateScroller();
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ShowMyRank();
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}
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void CreateScroller()
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{
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scroller.Refresh();
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var cnt = manager.rankShowMaxCnt;
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for (int i = 3; i < cnt; i++)
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{
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scroller.AddCell(ScrollerDataType.Header, i);
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}
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scroller.Restart();
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}
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void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<GuildRankCell>();
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_cell.Display(cell.index + 1);
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manager.ListenRankPage(cell.index);
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}
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void ShowTop3()
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{
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for (int i = 0; i < guildTop3Cells.Length; i++)
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{
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guildTop3Cells[i].Display(i + 1);
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}
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}
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void ShowMyRank()
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{
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var mydata = manager.GetFairyData(PlayerDatas.Instance.fairyData.fairy.FamilyID);
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if (mydata == null)
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{
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rankValueText.SetActive(false);
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rankText.text = Language.Get("GuildRank04", Language.Get("L1045"));
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return;
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}
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rankValueText.SetActive(true);
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rankText.text = Language.Get("GuildRank04", mydata.Rank);
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rankValueText.text = UIHelper.ReplaceLargeArtNum(mydata.totalFightPower);
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}
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void OnRefreshFairyList()
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{
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ShowTop3();
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scroller.m_Scorller.RefreshActiveCellViews();
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ShowMyRank();
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}
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}
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