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 | | using UnityEngine; |  | using UnityEngine.UI; |  |   |  | public class BattleBuffCell : CellView |  | { |  |     public Image imageIcon; |  |     public Text textLevel; |  |   |  |     public void Display(HB428_tagSCBuffRefresh hB428_TagSCBuffRefresh) |  |     { |  |         SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID); |  |   |  |         imageIcon.sprite = ResManager.Instance.LoadAsset<Sprite>("", skillConfig.IconName); |  |         textLevel.text = hB428_TagSCBuffRefresh.Layer.ToString(); |  |     } |  | } | 
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