lcy
4 天以前 08d180d4dee2015a09e1be660cbbf35720fd78bc
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using UnityEngine;
using UnityEngine.UI;
 
 
public class GuildViewListCell : CellView
{
    [SerializeField] Image rankImg;
    [SerializeField] Transform rankTextTf;
    [SerializeField] Text rankText;
    [SerializeField] Image guildEmblemImg;
    [SerializeField] Text guildLevelText;
    [SerializeField] Text guildNameText;
    [SerializeField] Text leaderNameText;
    [SerializeField] Text totalFightPowerText;
    [SerializeField] Text limitText;
    [SerializeField] Button opearteBtn;
    [SerializeField] Text opearteBtnText;
    [SerializeField] Text guildMemberCountText;
 
 
    public void Display(int index)
    {
        var guildID = GuildManager.Instance.pageIndexList[index];
        var guildInfo = GuildManager.Instance.guildsDict[guildID];
        if (guildInfo == null) return;
        if (guildInfo.Rank <= 3)
        {
            rankImg.SetActive(true);
            rankImg.SetSprite("guildnum" + guildInfo.Rank);
            rankTextTf.SetActive(false);
        }
        else
        {
            rankImg.SetActive(false);
            rankTextTf.SetActive(true);
            rankText.text = guildInfo.Rank.ToString();
        }
        guildLevelText.text = Language.Get("L1094") + guildInfo.FamilyLV;
        guildNameText.text = guildInfo.FamilyName;
        leaderNameText.text = guildInfo.LeaderName;
        totalFightPowerText.text = guildInfo.totalFightPower.ToString();
 
    }
 
}