hch
4 天以前 095955d3a575bc943c67f3b41996fd15481336be
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using System;
using Spine.Unity;
using UnityEngine;
using UnityEngine.UI;
 
public class UIHeroController : MonoBehaviour
{
    private GameObjectPoolManager.GameObjectPool pool;
    private int skinID;
    protected SkeletonGraphic skeletonGraphic;
 
    protected Spine.AnimationState spineAnimationState;
    private GameObject instanceGO;
 
    private Action onComplete;
    public void Create(int _skinID, float scale = 0.8f, Action _onComplete = null, string motionName = "idle", bool isLh = false)
    {
        if (skinID == _skinID)
        { 
            //避免重复创建
            return;
        }
 
        skinID = _skinID;
        var skinConfig = HeroSkinConfig.Get(skinID);
        if (isLh)
        {
 
            //X轴偏移,Y轴偏移,缩放,是否水平翻转(0否1是)
            if (skinConfig.TachieParam.Length == 4)
            {
                this.transform.localPosition = new Vector3(skinConfig.TachieParam[0], skinConfig.TachieParam[1], 0);
                this.transform.localScale = Vector3.one * skinConfig.TachieParam[2];
                this.transform.localRotation = Quaternion.Euler(0, skinConfig.TachieParam[3] == 0 ? 0 : 180, 0);
            }
            else
            {
                this.transform.localPosition = Vector3.zero;
                this.transform.localScale = Vector3.one;
                this.transform.localRotation = Quaternion.identity;
            }
 
            //立绘特殊处理,没有spine动画的改用图片
            var lhImg = this.AddMissingComponent<RawImage>();
            if (!skinConfig.Tachie.Contains("SkeletonData"))
            {
                //图片替换
                lhImg.SetTexture2DPNG(skinConfig.Tachie);
                lhImg.SetNativeSize();
                if (skeletonGraphic != null)
                { 
                    skeletonGraphic.enabled = false;
                }
                lhImg.enabled = true;
                return;
            }
            else
            {
                if (skeletonGraphic != null)
                { 
                    skeletonGraphic.enabled = true;
                }
                lhImg.enabled = false;
            }
        }
        else
        { 
            this.transform.localScale = Vector3.one * scale;
        }
 
        onComplete = _onComplete;
        pool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("UIHero"));
        
        if (!transform.gameObject.activeSelf)
        {
            transform.SetActive(true);
        }
        if (instanceGO == null)
        { 
            instanceGO = pool.Request();
            instanceGO.transform.SetParent(transform);
            //transform 的Pivot Y是0,让instanceGO 居中
            instanceGO.transform.localPosition = new Vector3(0, instanceGO.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
 
            //instanceGO.transform.localPosition = Vector3.zero;
            instanceGO.transform.localScale = Vector3.one;
            instanceGO.transform.localRotation = Quaternion.identity;
        }
 
        skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
        if (isLh)
        {
            skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
        }
        else
        {
            skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
        }
        if (skeletonGraphic.skeletonDataAsset == null)
        {
 
            transform.SetActive(false);
            if (pool != null)
                pool.Release(instanceGO);
            skeletonGraphic = null;
            Destroy(instanceGO);
            Debug.LogError("未配置spine");
            return;
        }
        skeletonGraphic.Initialize(true);
        
        spineAnimationState = skeletonGraphic.AnimationState;
        spineAnimationState.Data.DefaultMix = 0f;
        if (motionName == "")
            motionName = GetFistSpineAnim();
        PlayAnimation(motionName, true);
        spineAnimationState.Complete -= OnAnimationComplete;
        spineAnimationState.Complete += OnAnimationComplete;
    }
 
 
 
 
    protected void OnDestroy()
    {
        if (spineAnimationState != null)
        {
            spineAnimationState.Complete -= OnAnimationComplete;
        }
        if (pool != null)
            pool.Release(instanceGO);
        skeletonGraphic = null;
        pool = null;
    }
 
 
    public virtual void PlayAnimation(string motionName, bool loop = false)
    {
        if (spineAnimationState == null) return;
 
        // 直接使用 ToString() 而不是调用 GetAnimationName
        spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
    }
 
    // 播放第一个动画(作为默认动画)
    string GetFistSpineAnim()
    {
        var skeletonData = skeletonGraphic.Skeleton.Data;
        if (skeletonData.Animations.Count > 0)
        {
            return skeletonData.Animations.Items[0].Name;
        }
        else
        {
            Debug.LogError("Spine 数据中没有找到任何动画!武将皮肤:" + skinID);
        }
        return "";
    }
 
    /// <summary>
    /// 动画完成事件处理
    /// </summary>
    protected virtual void OnAnimationComplete(Spine.TrackEntry trackEntry)
    {
        onComplete?.Invoke();
    }
 
}