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 | | using UnityEngine; |  | using System.Collections; |  | using UnityEngine.UI; |  |   |  | public class WaterWaveSlider : MonoBehaviour |  | { |  |     [SerializeField] |  |     [Range(0, 1)] |  |     float m_Progress = 0f; |  |     public float progress { |  |         get { |  |             return m_Progress; |  |         } |  |         set { |  |             if (m_Progress != value) |  |             { |  |                 m_Progress = value; |  |                 if (materials != null) |  |                 { |  |                     for (int i = 0; i < materials.Length; i++) |  |                     { |  |                         materials[i].SetFloat("_Progress", m_Progress == 0f ? 0f : Mathf.Clamp(m_Progress, 0.2f, 1f)); |  |                     } |  |                 } |  |             } |  |         } |  |     } |  |   |  |     [SerializeField] Material[] m_Materials; |  |     public Material[] materials { |  |         get { |  |             return m_Materials; |  |         } |  |     } |  |   |  |     private void Start() |  |     { |  |         progress = 0f; |  |     } |  |   |  | } | 
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