| using System.Collections; | 
| using System.Collections.Generic; | 
| using UnityEngine; | 
|   | 
| public class PlayerExtersionData | 
| { | 
|     public ulong MaxHP;             // 最大HP    28, | 
|     public int MaxMP;              // 最大MP    30, | 
|     public int ExpRate;            // 当前经验倍率    单位为百分比  35, | 
|     public int DEF;                // 外防     42 | 
|     public int MINATK;             // 外攻最小 43 | 
|     public int MAXATK;             // 外攻最大 44 | 
|     public int HIT;                // 命中 48 | 
|     public int realATK;                  //真实伤害,51 | 
|     public int realDEF;              //真实抵抗,56 | 
|     public int Miss;               // 闪避   59, | 
|     public int SuperHit;           // 暴击伤害 60, | 
|     public int AtkInterval;        // 攻击速度 70, | 
|     public int Speed;              // 速度   71, | 
|     public int SuperHitRate;        // 致命一击的几率 72, | 
|     public int PickupDist;         // 拾取距离 73, | 
|     public int RealMapID;          // 数据地图ID   79, | 
|     public uint Tick;               // 当前Tick   89, | 
|     public int luckValue;         //气运 101 | 
|     public int battleValEx1;       // <攻速  136 | 
|     public int battleValEx3;       // <减少所有技能CD  138 | 
|     public int damageReduceRate;  // <减少伤害  132 | 
|     public int SkillAtkRate;       // <技能伤害  125 | 
|     public int luckHitRate;// <会心一击机率  126 | 
|     public int luckHitVal;// <会心一击伤害  127 | 
|     public int DamageBackRate;// 伤害反射 133 | 
|     public int HPRestorePer; //生命回复 141 | 
|     public int SuperHitReduce;     // 暴击抗性 146, | 
|     public int LuckyHitRateReduce;  // 会心一击抗性 147, | 
|     public int skillAtkRateReduce; //技能减伤 148, | 
|     public int DamagePVP;           //增加伤害 149 | 
|     public int SpeedValue;//移动速度 150 | 
|     public int DamagePVE;           //增加伤害 151 | 
|     public int IgnoreDefRate;   //无视防御 135 | 
|     public int IgnoreDefRateReduce;//无视防御抗性 153 | 
|     public int DamChanceDef; //抵御 154 | 
|     public int BleedDamage;//流血伤害 155 | 
|     public int BattleValEx2;//攻击回血 137 | 
|     public int FaintRate;//击晕 156 | 
|     public int FaintDefRate;//控制抵抗157 | 
|     public int FinalHurt;//输出伤害158 | 
|     public int FinalHurtReduce;//减少承受伤害159 | 
|     public int DamagePerPVP;//PVP伤害增加160 | 
|     public int DamagePerPVPReduce;//PVP伤害减少161 | 
|     public int ComboDamPerRate;//连击几率162 | 
|     public int ComboDamPer;//连击伤害163 | 
|     public int MaxProDef;//最大防护值 164 | 
|     public int PetDamPer;  //灵兽增加伤害 152 | 
|     public int runeEssence;//符印精华 169 | 
|     public int runeChip;//符印碎片 170 | 
|     public int realmPoint;//境界修炼点 171 | 
|     public int magicEssence;//魔精 | 
|     public int pkState;//是否在pk中 175 1--进入状态 2--退出状态 | 
|     public int bossState;//Boss状态  176 1--进入状态 2--退出状态 | 
|     public int OnlyFinalHurt; | 
|     public int forbidenTalk; | 
|     public int NpcHurtAddPer;//对怪物伤害加成 188 | 
|     public int FunalHurtPer;//对怪物伤害加成 189 | 
|     public int talentPoint;//天赋点数 190 | 
|     public uint soulDust;//聚魂-魂尘 196 | 
|     public uint soulSplinters;//聚魂-碎片 197 | 
|     public uint soulCore;//聚魂-核心环 198 | 
|     public int honorValue; //荣誉值 199 | 
|     public int zhuxianRate;// 诛仙一击概率 | 
|     public int zhuxianHurtPer;// 诛仙一击伤害值 | 
| } |