hch
2025-08-02 0b72d489d989007a827c1f8ca33248441a6e85f9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
using UnityEngine;
using UnityEngine.PlayerLoop;
 
public partial class TeamHero
{
    public int heroId;
    public HeroConfig heroConfig;
    public int SkinID;
    public HeroSkinConfig skinConfig;
    public string guid; 
 
 
    public TeamBase teamBase
    {
        get; private set;
    }
    public int positionNum; //注意服务端的1号位是1,客户端在使用时是0,通信和策划沟通用1
 
//  战场数据
    public int ObjID = 0;// 战斗单位唯一ID
 
    public int NPCID = 0;// 战斗NPCID,不同的实例ID对应的NPCID可能一样
 
 
    //  服务器来的构造
    public TeamHero(HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj, TeamBase _teamBase)
    {
        heroId = (int)fightObj.HeroID;
        heroConfig = HeroConfig.Get(heroId);
        SkinID = (int)fightObj.SkinID;
        skinConfig = HeroSkinConfig.Get(SkinID);
 
        teamBase = _teamBase;
 
        ObjID = (int)fightObj.ObjID;
        NPCID = (int)fightObj.NPCID;
 
        // HPEx * 1亿 + HP
 
        curHp = (long)fightObj.HPEx * GeneralDefine.HundredMillion + (long)fightObj.HP;
        maxHp = (long)fightObj.MaxHPEx * GeneralDefine.HundredMillion + (long)fightObj.MaxHP;
        rage = (int)fightObj.AngreXP;
 
        positionNum = fightObj.PosNum - 1;
 
        //  【重要】战斗构成里没有卡牌的guid
        guid = string.Empty;
 
        Update();
    }
    
    //  布阵时的构造
    public TeamHero(HeroInfo heroInfo, int posNum, TeamBase _teamBase)
    {
        heroId = heroInfo.itemHero.config.ID;
        heroConfig = HeroConfig.Get(heroId);
        SkinID = heroInfo.SkinID;
        skinConfig = heroInfo.skinConfig;
 
        teamBase = _teamBase;
 
        ObjID = 0;
        NPCID = 0;
 
        curHp = heroInfo.hp;
        maxHp = heroInfo.hp;
        rage = 0;
 
        positionNum = posNum;
 
        //  【重要】布阵里的要guid
        guid = heroInfo.itemHero.guid;
 
        Update();
    }
 
    public void OnSwapPosition(TeamHero teamHero)
    {
        teamBase.SwapPosition(positionNum, teamHero.positionNum);
 
        Update();
    }
 
    public void Update()
    {
 
    }
 
 
    //  最终属性 当前属性应该是要在这一层的
 
    public int GetPower()
    {
        // 计算战斗力YYL TODO
        return 0;
    }    
}