//-------------------------------------------------------- 
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//    [Author]:           YYL 
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//    [  Date ]:           2025年10月9日 
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//-------------------------------------------------------- 
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using System.Collections.Generic; 
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using System; 
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using UnityEngine; 
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using LitJson; 
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public partial class DungeonOpenTimeConfig : ConfigBase<int, DungeonOpenTimeConfig> 
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{ 
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    static DungeonOpenTimeConfig() 
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    { 
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        // 访问过静态构造函数 
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        visit = true;  
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    } 
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    public int DataMapID; 
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    public string FBName; 
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    public int DayTimes; 
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    public int PayCntMax; 
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    public int PayMoneyType; 
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    public int[] PayMoneyValues; 
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    public override int LoadKey(string _key) 
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    { 
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        int key = GetKey(_key); 
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        return key; 
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    } 
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    public override void LoadConfig(string input) 
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    { 
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        try { 
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        string[] tables = input.Split('\t'); 
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        int.TryParse(tables[0],out DataMapID);  
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            FBName = tables[1]; 
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            int.TryParse(tables[2],out DayTimes);  
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            int.TryParse(tables[3],out PayCntMax);  
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            int.TryParse(tables[4],out PayMoneyType);  
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            if (tables[5].Contains("[")) 
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            { 
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                PayMoneyValues = JsonMapper.ToObject<int[]>(tables[5]); 
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            } 
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            else 
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            { 
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                string[] PayMoneyValuesStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); 
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                PayMoneyValues = new int[PayMoneyValuesStringArray.Length]; 
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                for (int i=0;i<PayMoneyValuesStringArray.Length;i++) 
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                { 
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                     int.TryParse(PayMoneyValuesStringArray[i],out PayMoneyValues[i]); 
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                } 
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            } 
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        } 
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        catch (Exception exception) 
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        { 
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            Debug.LogError(exception); 
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        } 
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    } 
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} 
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