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 | | using UnityEngine; |  | using System.Collections; |  |   |  |   |  | public class CameraManager |  | { |  |     /// <summary> |  |     /// UI Camera  |  |     /// </summary> |  |     private static Camera m_UICamera = null; |  |     public static Camera uiCamera |  |     { |  |         get |  |         { |  |             if (null == m_UICamera) |  |             { |  |                 m_UICamera = GameObject.Find("UICamera").GetComponent<Camera>(); |  |             } |  |             return m_UICamera; |  |         } |  |     } |  | } | 
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