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1 天以前 0bafb22817eadd51d0cf54d34e320e833a0fcd97
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using System.Collections.Generic;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
 
public class ArenaBattleWin : UIBase
{
    // 组件引用
    [SerializeField] Transform mountPoint;
    [SerializeField] Button btnSpeed;
    [SerializeField] Text textSpeed;
    [SerializeField] Button btnPass;
    [SerializeField] Button btnPause;
    [SerializeField] RendererAdjuster buttonsAdjuster;
    private BattleRootNode battleRootNode = null;
    private BattleField battleField;
 
    [SerializeField] HeroCountryComponent myCountry;
    [SerializeField] TextEx txtMyLV;
    [SerializeField] TextEx txtMyName;
    [SerializeField] TextEx txtMyHp;
    [SerializeField] ImageEx imgMyHp;
    [SerializeField] TextEx txtMyFightPonit;
    [SerializeField] AvatarCell myAvatarCell;
    [SerializeField] List<ArenaHeroHead> myHeroHeads;
 
    [SerializeField] HeroCountryComponent enemyCountry;
    [SerializeField] TextEx txtEnemyLV;
    [SerializeField] TextEx txtEnemyName;
    [SerializeField] TextEx txtEnemyHp;
    [SerializeField] ImageEx imgEnemyHp;
    [SerializeField] TextEx txtEnemyFightPonit;
    [SerializeField] AvatarCell enemyAvatarCell;
    [SerializeField] List<ArenaHeroHead> enemyHeroHeads;
 
    [SerializeField] TextEx txtWaveInfo;
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
    }
 
    private void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
 
    private void OnClickPass()
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
 
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        // SetBattleField(BattleManager.Instance.storyBattleField);
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
        //UIManager.Instance.CloseWindow<MainWin>();
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
        //UIManager.Instance.OpenWindow<MainWin>(0);
    }
    private void OnBattleEnd(string guid, JsonData endData)
    {
        if (battleField != null && guid == battleField.guid)
        {
            DisplayHpInfo();
        }
    }
 
    private void OnDamageTaken(BattleDmgInfo damageInfo)
    {
        if (battleField == null)
            return;
        if (damageInfo.battleFieldGuid == battleField.guid)
        {
            DisplayHpInfo();
        }
    }
 
    private void OnCreateBattleField(string arg1, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        {
            SetBattleField(field);
        }
    }
 
    protected override void OnOpen()
    {
        base.OnOpen();
    }
 
    protected override void OnClose()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        battleField = null;
    }
 
    protected override void NextFrameAfterOpen()
    {
        base.NextFrameAfterOpen();
    }
 
    protected override void CompleteClose()
    {
        base.CompleteClose();
    }
 
    public void SetBattleField(BattleField _battleField)
    {
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
 
        battleRootNode = battleField.battleRootNode;
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
 
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        buttonsAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
        DisplayHpInfo();
        DisplayPlayerInfo();
    }
    private void DisplayHpInfo()
    {
        if (battleField == null)
            return;
 
        // 获取我方(红方)队伍数据
        List<BattleObject> myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red);
        // 获取敌方(蓝方)队伍数据
        List<BattleObject> enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue);
 
        ulong myMaxHp = GetMaxHP(myTeam);
        ulong enemyMaxHp = GetMaxHP(enemyTeam);
 
        ulong myNowHp = GetNowHP(myTeam);
        ulong enemyNowHp = GetNowHP(enemyTeam);
        txtMyHp.text = Language.Get("BoneField09", UIHelper.ReplaceLargeArtNum(myNowHp), UIHelper.ReplaceLargeArtNum(myMaxHp));
        txtEnemyHp.text = Language.Get("BoneField09", UIHelper.ReplaceLargeArtNum(enemyNowHp), UIHelper.ReplaceLargeArtNum(enemyMaxHp));
        imgMyHp.fillAmount = Mathf.Clamp01((myMaxHp > 0) ? (float)myNowHp / myMaxHp : 0f);
        imgEnemyHp.fillAmount = Mathf.Clamp01((enemyMaxHp > 0) ? (float)enemyNowHp / enemyMaxHp : 0f);
 
    }
 
    private void DisplayPlayerInfo()
    {
        if (battleField == null)
            return;
        if (!ArenaManager.Instance.TryGetPlayerInfo(ArenaManager.Instance.atkPlayerId, out ArenaMatchInfo info))
            return;
        // 获取我方(红方)队伍数据
        List<BattleObject> myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red);
        // 获取敌方(蓝方)队伍数据
        List<BattleObject> enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue);
 
 
        txtEnemyLV.text = Language.Get("Arena22", info.Lv);
        txtEnemyName.text = UIHelper.ServerStringTrim(info.PlayerName);
        txtEnemyFightPonit.text = UIHelper.ReplaceLargeArtNum(info.FightPower);
        enemyAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)info.PlayerID, (int)info.Face, (int)info.FacePic));
 
        var team = GetTeamHeroList(enemyTeam);
        enemyCountry.RefreshOnTeamCountry(team, true);
 
        txtMyLV.text = Language.Get("Arena22", PlayerDatas.Instance.baseData.LV);
        txtMyName.text = PlayerDatas.Instance.baseData.PlayerName;
        txtMyFightPonit.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
        myAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, PlayerDatas.Instance.baseData.face, PlayerDatas.Instance.baseData.facePic));
        myCountry.RefreshOnTeamCountry(TeamType.Arena);
 
        for (int i = 0; i < myHeroHeads.Count; i++)
        {
            if (i < myTeam.Count)
            {
                myHeroHeads[i].SetActive(true);
                var teamHero = myTeam[i].teamHero;
                myHeroHeads[i].Display(teamHero.heroId, teamHero.SkinID, teamHero.level);
            }
            else
            {
                myHeroHeads[i].SetActive(false);
            }
        }
 
        // 敌方英雄显示(从右到左)
        for (int i = enemyHeroHeads.Count - 1; i >= 0; i--)
        {
            int teamIndex = enemyHeroHeads.Count - 1 - i;  // 建立反向映射
 
            if (teamIndex < enemyTeam.Count)
            {
                enemyHeroHeads[i].SetActive(true);
                var teamHero = enemyTeam[teamIndex].teamHero;  // 使用映射后的索引
                enemyHeroHeads[i].Display(teamHero.heroId, teamHero.SkinID, teamHero.level);
            }
            else
            {
                enemyHeroHeads[i].SetActive(false);
            }
        }
 
    }
    ulong GetMaxHP(List<BattleObject> battleObjects)
    {
        ulong sun = 0;
        if (!battleObjects.IsNullOrEmpty())
        {
            for (int i = 0; i < battleObjects.Count; i++)
            {
                sun += (ulong)battleObjects[i].teamHero.maxHp;
            }
        }
        return sun;
    }
 
    ulong GetNowHP(List<BattleObject> battleObjects)
    {
        ulong sun = 0;
        if (!battleObjects.IsNullOrEmpty())
        {
            for (int i = 0; i < battleObjects.Count; i++)
            {
                sun += (ulong)battleObjects[i].teamHero.curHp;
            }
        }
        return sun;
    }
 
    List<TeamHero> GetTeamHeroList(List<BattleObject> teams)
    {
        List<TeamHero> teamHeroes = new List<TeamHero>();
        if (teams.IsNullOrEmpty())
            return teamHeroes;
        foreach (var item in teams)
        {
            teamHeroes.Add(item.teamHero);
        }
        return teamHeroes;
 
    }
}