yyl
2025-05-30 0c3a0519a0f526fd67ac3df22fe801c51a81c5e7
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, April 09, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class UISmoothMove : MonoBehaviour
    {
        [SerializeField] Vector2 m_To;
        public Vector2 to {
            get { return m_To; }
            set { m_To = value; }
        }
 
        [SerializeField] float m_Smooth = 0.2f;
 
        Vector2 refPosition = Vector2.zero;
        RectTransform rectTransform { get { return this.transform as RectTransform; } }
 
        bool show = false;
 
        public void Begin()
        {
            refPosition = Vector2.zero;
            show = true;
        }
 
        public void Stop()
        {
            show = false;
        }
 
        private void LateUpdate()
        {
            if (Vector2.Distance(rectTransform.anchoredPosition, to) > 1f)
            {
                if (show)
                {
                    var newPosition = Vector2.SmoothDamp(rectTransform.anchoredPosition, to, ref refPosition, m_Smooth, 1000, Time.deltaTime);
                    rectTransform.anchoredPosition = newPosition;
                }
            }
            else
            {
                show = false;
            }
        }
 
 
    }
 
}