//-------------------------------------------------------- 
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//    [Author]:           YYL 
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//    [  Date ]:           2025年5月22日 
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//-------------------------------------------------------- 
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using System.Collections.Generic; 
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using System.IO; 
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using System.Threading; 
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using System; 
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using UnityEngine; 
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using LitJson; 
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public partial class InitialFunctionConfig : ConfigBase<string, InitialFunctionConfig> 
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{ 
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    public string KEY; 
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    public string Numerical1; 
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    public string Numerical2; 
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    public string Numerical3; 
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    public string Numerical4; 
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    public string Numerical5; 
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    public override string LoadKey(string _key) 
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    { 
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        string key = GetKey(_key); 
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        return key; 
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    } 
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    public override void LoadConfig(string input) 
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    { 
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        try { 
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        string[] tables = input.Split('\t'); 
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        KEY = tables[0]; 
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            Numerical1 = tables[1]; 
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            Numerical2 = tables[2]; 
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            Numerical3 = tables[3]; 
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            Numerical4 = tables[4]; 
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            Numerical5 = tables[5]; 
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        } 
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        catch (Exception exception) 
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        { 
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            Debug.LogError(exception); 
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        } 
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    } 
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} 
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