using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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[CreateAssetMenu(menuName = "Config/PriorityWindowConfig")] 
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public class PriorityWindowConfig :ScriptableObject { 
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    public List<string> priorityWindows; 
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    static PriorityWindowConfig config; 
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    public static PriorityWindowConfig Get() 
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    { 
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        if (config == null) 
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        { 
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            config = BuiltInLoader.LoadScriptableObject<PriorityWindowConfig>("PriorityWindowConfig"); 
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        } 
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        return config; 
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    } 
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} 
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