//-------------------------------------------------------- 
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//    [Author]:           第二世界 
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//    [  Date ]:           Thursday, December 07, 2017 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEngine.UI; 
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namespace vnxbqy.UI 
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{ 
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    public class UIPlaySound : MonoBehaviour 
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    { 
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        [SerializeField] TriggerType m_TriggerType = TriggerType.Manual; 
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        [SerializeField] int m_Audio = 1; 
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        public void Play() 
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        { 
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            SoundPlayer.Instance.PlayUIAudio(m_Audio); 
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        } 
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        private void OnEnable() 
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        { 
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            if (m_TriggerType == TriggerType.OnEnable) 
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            { 
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                Play(); 
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            } 
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        } 
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        private void Start() 
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        { 
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            if (m_TriggerType == TriggerType.OnStart) 
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            { 
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                Play(); 
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            } 
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        } 
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        public enum TriggerType 
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        { 
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            OnEnable, 
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            OnStart, 
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            Manual 
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        } 
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    } 
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} 
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