yyl
2026-03-31 0fa617a09eedf6bdb25eda55fac1d3344859fd93
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using UnityEngine;
using System.Collections;
using System;
using Cysharp.Threading.Tasks;
using System.Threading;
 
public class AudioLoader
{
    public static async UniTask<AudioClip> LoadAudio(string _folderName, string _clipName)
    {
        return await ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
 
    // US2: Async UniTask variant
    public static UniTask<AudioClip> LoadAudioAsync(string _folderName, string _clipName, CancellationToken ct = default)
    {
        return ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false, ct);
    }
}