hch
2025-08-31 108997fd934885b21c7cc7af3fcde171d5c3cca9
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using UnityEngine;
 
public class HeroPosLineCell : CellView
{
    [SerializeField] HeroPosHeadCell[] cardList;
 
    public void Display(int index)
    { 
        for (int i = 0; i < cardList.Length; i++)
        {
            if (i + index < HeroUIManager.Instance.heroOnTeamSortList.Count)
            {
                cardList[i].SetActive(true);
                cardList[i].Display(index + i);
            }
            else
            {
                cardList[i].SetActive(false);
            }
        }
    }
}