//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Monday, August 4, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class SkillConfig : ConfigBase<int, SkillConfig>
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{
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static SkillConfig()
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{
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dic.Clear();
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}
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public int SkillID;
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public string SkillName;
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public string Description;
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public string IconName;
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public int FuncType;
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public int SkillType;
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public int HurtType;
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public int AtkType;
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public int TagAim;
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public int LastTime;
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public int CoolDownTime;
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public int EffectID1;
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public int[] EffectValues1;
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public int EffectID2;
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public int[] EffectValues2;
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public int EffectID3;
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public int[] EffectValues3;
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public int ConnSkill;
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public int[] EnhanceSkillList;
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public int FightPower;
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public int StartupFrames;
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public int ActiveFrames;
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public int RecoveryFrames;
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public int LoopCount;
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public int CastPosition;
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public int CastIndexNum;
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public float CastDistance;
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public int[][] DamageDivide;
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public int BulletEffectId;
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public int BulletPos;
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public int BulletPath;
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public int BulletFlyTime;
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public int ExplosionEffectId;
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public int ExplosionPos;
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public string SkillMotionName;
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public int EffectId;
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public int EffectPos;
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public int EffectType;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out SkillID);
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SkillName = tables[1];
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Description = tables[2];
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IconName = tables[3];
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int.TryParse(tables[4],out FuncType);
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int.TryParse(tables[5],out SkillType);
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int.TryParse(tables[6],out HurtType);
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int.TryParse(tables[7],out AtkType);
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int.TryParse(tables[8],out TagAim);
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int.TryParse(tables[9],out LastTime);
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int.TryParse(tables[10],out CoolDownTime);
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int.TryParse(tables[11],out EffectID1);
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if (tables[12].Contains("["))
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{
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EffectValues1 = JsonMapper.ToObject<int[]>(tables[12]);
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}
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else
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{
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string[] EffectValues1StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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EffectValues1 = new int[EffectValues1StringArray.Length];
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for (int i=0;i<EffectValues1StringArray.Length;i++)
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{
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int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]);
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}
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}
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int.TryParse(tables[13],out EffectID2);
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if (tables[14].Contains("["))
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{
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EffectValues2 = JsonMapper.ToObject<int[]>(tables[14]);
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}
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else
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{
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string[] EffectValues2StringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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EffectValues2 = new int[EffectValues2StringArray.Length];
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for (int i=0;i<EffectValues2StringArray.Length;i++)
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{
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int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]);
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}
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}
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int.TryParse(tables[15],out EffectID3);
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if (tables[16].Contains("["))
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{
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EffectValues3 = JsonMapper.ToObject<int[]>(tables[16]);
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}
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else
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{
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string[] EffectValues3StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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EffectValues3 = new int[EffectValues3StringArray.Length];
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for (int i=0;i<EffectValues3StringArray.Length;i++)
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{
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int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]);
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}
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}
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int.TryParse(tables[17],out ConnSkill);
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if (tables[18].Contains("["))
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{
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EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[18]);
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}
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else
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{
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string[] EnhanceSkillListStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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EnhanceSkillList = new int[EnhanceSkillListStringArray.Length];
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for (int i=0;i<EnhanceSkillListStringArray.Length;i++)
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{
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int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]);
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}
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}
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int.TryParse(tables[19],out FightPower);
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int.TryParse(tables[20],out StartupFrames);
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int.TryParse(tables[21],out ActiveFrames);
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int.TryParse(tables[22],out RecoveryFrames);
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int.TryParse(tables[23],out LoopCount);
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int.TryParse(tables[24],out CastPosition);
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int.TryParse(tables[25],out CastIndexNum);
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float.TryParse(tables[26],out CastDistance);
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DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
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int.TryParse(tables[28],out BulletEffectId);
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int.TryParse(tables[29],out BulletPos);
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int.TryParse(tables[30],out BulletPath);
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int.TryParse(tables[31],out BulletFlyTime);
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int.TryParse(tables[32],out ExplosionEffectId);
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int.TryParse(tables[33],out ExplosionPos);
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SkillMotionName = tables[34];
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int.TryParse(tables[35],out EffectId);
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int.TryParse(tables[36],out EffectPos);
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int.TryParse(tables[37],out EffectType);
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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