using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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public class AutoFightModel : GameSystemManager<AutoFightModel>
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{
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public int fightSpeed = 1; //战斗倍数:值越大越快,影响战斗表现,掉落速度等
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public bool isAutoAttack; //自动攻击
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public override void Init()
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{
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}
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public override void Release()
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{
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}
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void ParseConfig()
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{
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}
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}
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