hch
2025-09-08 14a9dc8c9b83dd7627f8ed99a163ebc41c1f9b8e
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 武将吞噬界面
/// </summary>
public class HeroGiftEatWin : UIBase
{
    [SerializeField] HeroShowBaseCell heroShow;
    [SerializeField] GiftBaseCell[] giftCells;
    [SerializeField] Button addHeroBtn;
    [SerializeField] Button addHeroGo;
    [SerializeField] HeroShowBaseCell addHeroShow;
    [SerializeField] GiftBaseCell[] addGiftCells;
    [SerializeField] GameObject addTip;
    [SerializeField] GameObject addAttrGo;
    [SerializeField] Text[] addAttrTexts;
    [SerializeField] Text addGiftTip;
 
    [SerializeField] Button eatBtn;
 
 
 
 
    protected override void InitComponent()
    {
        addHeroBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroGiftRoleListWin>();
        });
 
        addHeroGo.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroGiftRoleListWin>();
        });
 
        eatBtn.AddListener(EatHero);
    }
 
    protected override void OnPreOpen()
    {
        HeroUIManager.Instance.SelectEatHeroEvent += Display;
        Display();
    }
 
    protected override void OnPreClose()
    {
        HeroUIManager.Instance.selectEatHeroGuid = "";
        HeroUIManager.Instance.SelectEatHeroEvent -= Display;
    }
 
 
    public void Display()
    {
        var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectHeroGuidForGiftFunc);
 
        heroShow.Init(hero.heroId, hero.SkinID, hero.breakLevel, hero.heroStar, hero.awakeLevel, hero.heroLevel);
        HeroUIManager.Instance.RefreshGiftCell(giftCells, hero);
        if (string.IsNullOrEmpty(HeroUIManager.Instance.selectEatHeroGuid))
        {
            addHeroBtn.SetActive(true);
            addHeroGo.SetActive(false);
            addTip.SetActive(true);
            addAttrGo.SetActive(false);
        }
        else
        {
            addHeroBtn.SetActive(false);
            addHeroGo.SetActive(true);
            addTip.SetActive(false);
            addAttrGo.SetActive(true);
            var addHero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectEatHeroGuid);
            addHeroShow.Init(addHero.heroId, addHero.SkinID, addHero.breakLevel, addHero.heroStar, addHero.awakeLevel, addHero.heroLevel);
            HeroUIManager.Instance.RefreshGiftCell(addGiftCells, addHero);
            for (int i = 0; i < addAttrTexts.Length; i++)
            {
                int id = PlayerPropertyConfig.basePerAttrs[i];
                addAttrTexts[i].text = PlayerPropertyConfig.GetFullDescription(id, hero.qualityConfig.StarAddPer,
                "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}", true));
            }
            addGiftTip.SetActive(!hero.IsFullGift());
        }
    }
 
    void EatHero()
    {
        if (HeroUIManager.Instance.selectEatHeroGuid == "")
        {
            SysNotifyMgr.Instance.ShowTip("HeroGift3");
            return;
        }
 
        var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectHeroGuidForGiftFunc);
        //洗炼和觉醒的天赋未处理不可吞噬
        if (hero.talentRandomIDList.Count > 0 )
        { 
            SysNotifyMgr.Instance.ShowTip("HeroGift4");
            return;
        }
 
        if (hero.talentAwakeRandomIDList.Count > 0)
        { 
            SysNotifyMgr.Instance.ShowTip("HeroGift5");
            return;
        }
 
        var eatHero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectEatHeroGuid);
        if (hero == null || eatHero == null)
            return;
 
        var pack = new CB231_tagCSHeroStarUP();
        pack.ItemIndex = (ushort)hero.itemHero.gridIndex;
        pack.UseItemIndex = (ushort)eatHero.itemHero.gridIndex;
        GameNetSystem.Instance.SendInfo(pack);
        HeroUIManager.Instance.eatHeroIDForResult = hero.heroId;
        HeroUIManager.Instance.selectHeroGuidForGiftFuncForSuccessWin = HeroUIManager.Instance.selectHeroGuidForGiftFunc;
        HeroUIManager.Instance.heroBeforeGiftIDList = new List<int>(hero.talentIDList);
        HeroUIManager.Instance.heroBeforeGiftLevelList = new List<int>(hero.talentLvList);
        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculatePower(false));
 
        //设置个等待回复的标识 显示成功界面
        HeroUIManager.Instance.waitResponse = new WaitHeroFuncResponse()
        {
            guid = HeroUIManager.Instance.selectHeroGuidForGiftFuncForSuccessWin,
            type = HeroFuncType.Gift,
            time = Time.time
        };
    }
 
}