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| using System;
| using System.Collections;
| using System.Collections.Generic;
|
| using UnityEngine;
|
| //觉醒
| public partial class HeroUIManager : GameSystemManager<HeroUIManager>
| {
| public string selectAwakeHeroGuid;
|
| public List<int> heroBeforeAwakeGiftIDList = new List<int>(); //会有重复的ID,不要用字典
| public List<int> heroBeforeAwakeGiftLevelList = new List<int>();
|
| }
|
|