hch
4 小时以前 14ee0cae9be4ab59e9ab9aa095a0641c6185a95e
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
//通用战令
public class BattlePassCommonWin : UIBase
{
    [SerializeField] Text titleText;
    [SerializeField] Text welfarePerText; //福利百分比 
    [SerializeField] Text itemNameText;   //额外奖励
    [SerializeField] Text totalActivityText;
    [SerializeField] Text tabNameText;
    [SerializeField] Transform lockRect;
    [SerializeField] ScrollerController scroller;
    [SerializeField] Transform rechargeRect;
    [SerializeField] ItemCell itemCell;
    [SerializeField] Button buyBtn;
    [SerializeField] Text buyText;
 
    BattlePassData battlePassData;
 
    int battlePasstype;
 
    protected override void InitComponent()
    {
        buyBtn.AddListener(() =>
        {
            RechargeManager.Instance.CTG(BattlePassManager.Instance.GetCTGIDByType(battlePasstype));
        });
    }
    protected override void OnPreOpen()
    {
        battlePasstype = functionOrder;
        battlePassData = BattlePassManager.Instance.GetBattlePassData(battlePasstype);
        if (battlePassData == null) return;
        scroller.OnRefreshCell += OnRefreshCell;
        BattlePassManager.Instance.BattlePassDataUpdateEvent += BattlePassDataUpdateEvent;
        PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefresh;
        BlessLVManager.Instance.OnBlessLVUpdateEvent += OnBlessLVUpdateEvent;
        CreateScroller();
        ShowStaticUI();
        Display();
 
 
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        BattlePassManager.Instance.BattlePassDataUpdateEvent -= BattlePassDataUpdateEvent;
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefresh;
        BlessLVManager.Instance.OnBlessLVUpdateEvent -= OnBlessLVUpdateEvent;
 
    }
 
    void OnPlayerDataRefresh(PlayerDataType type)
    {
        if (type == PlayerDataType.LV || type == PlayerDataType.ExAttr1)
        {
            Display();
        }
    }
 
    void OnBlessLVUpdateEvent()
    {
        Display();
    }
 
 
    void BattlePassDataUpdateEvent(int type)
    {
        if (type == battlePasstype)
        {
            Display();
        }
    }
 
    void ShowStaticUI()
    {
        var ctgID = BattlePassManager.Instance.GetCTGIDByType(battlePasstype);
        var config = CTGConfig.Get(ctgID);
        welfarePerText.text = config.Percentage + "%";
        itemNameText.text = Language.Get("BattlePassAD" + battlePasstype);
        tabNameText.text = Language.Get("BattlePassTab" + battlePasstype);
        titleText.text = Language.Get("BattlePassTitle" + battlePasstype);
    }
 
 
    void Display()
    {
        ShowTotalValueStr();
 
        lockRect.SetActive(battlePassData.isActivite == 0);
        scroller.m_Scorller.RefreshActiveCellViews();
 
        var _rect = scroller.GetComponent<RectTransform>();
        if (battlePassData.isActivite == 0)
        {
            rechargeRect.SetActive(true);
            var ctgID = BattlePassManager.Instance.GetCTGIDByType(battlePasstype);
            RechargeManager.Instance.TryGetOrderInfo(ctgID, out var orderInfoConfig);
            buyText.text = Language.Get("PayMoneyNum", orderInfoConfig.PayRMBNumOnSale);
 
            var config = CTGConfig.Get(ctgID);
            //约定第一个武将物品
            int itemID = config.GainItemList[0][0];
            itemCell.Init(new ItemCellModel(itemID, false, config.GainItemList[0][1]));
            itemCell.button.AddListener(() =>
            {
                ItemTipUtility.Show(itemID);
            });
            _rect.sizeDelta = new Vector2(_rect.rect.width, 630);
        }
        else
        {
            rechargeRect.SetActive(false);
            _rect.sizeDelta = new Vector2(_rect.rect.width, 757);
        }
 
 
    }
 
    void ShowTotalValueStr()
    {
        var totalValue = BattlePassManager.Instance.GetTotalValue(battlePasstype);
        switch ((BattlePassType)battlePasstype)
        {
            case BattlePassType.LV:
            case BattlePassType.BlessLV:
            case BattlePassType.GuBao:
            case BattlePassType.Arena:
                {
                    totalActivityText.text = Language.Get("BattlePassValue" + battlePasstype, totalValue);
                    break;
                }
            case BattlePassType.MainLine:
                {
                    totalActivityText.text = Language.Get("BattlePassValue3", totalValue / 100, totalValue % 100);
                    break;
                }
        }
 
    }
 
 
    void CreateScroller()
    {
        scroller.Refresh();
        var values = ZhanlingConfig.GetTypeToIDDict(battlePasstype).Values.ToList();
        values.Sort();
        for (int i = 0; i < values.Count; i++)
        {
            scroller.AddCell(ScrollerDataType.Header, values[i]);
        }
        scroller.Restart();
 
        var totalValue = BattlePassManager.Instance.GetTotalValue(battlePasstype);
        scroller.JumpIndex(BattlePassManager.Instance.JumpIndex(battlePassData, battlePasstype, totalValue));
    }
 
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as BattlePassCommonCell;
        _cell.Display(cell.index, battlePassData);
    }
}