// //--------------------------------------------------------
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// // [Author]: 第二世界
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// // [ Date ]: Thursday, October 12, 2017
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// //--------------------------------------------------------
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// using UnityEngine;
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// using System.Collections;
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// using UnityEngine.UI;
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// namespace vnxbqy.UI
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// {
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// public class UI3DTreasureExhibition : MonoBehaviour
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// {
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// const string EFFECT_BONE = "Bone_effect";
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// [SerializeField] Transform m_ShowPoint;
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// [SerializeField] Camera m_ShowCamera;
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// //法宝
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// int m_TreasureId = 0;
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// GameObject treasureModel = null;
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// SFXController effect;
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// //法器
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// string m_FaqiPathName;
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// string m_FaqiModelName;
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// GameObject faqiModel = null;
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// GameObject weaponModel = null;
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// int m_GodWeaponType = 0;
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// static UI3DTreasureExhibition m_Instance = null;
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// public static UI3DTreasureExhibition Instance {
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// get {
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// if (m_Instance == null)
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// {
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// var gameObject = Instantiate(BuiltInLoader.LoadPrefab("UI3DTreasureExhibitionStage"));
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// m_Instance = gameObject.GetComponent<UI3DTreasureExhibition>();
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// Instance.transform.position = new Vector3(0, 2000, 3000);
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// m_Instance.name = "UI3DTreasureExhibitionStage";
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// m_Instance.SetActive(true);
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// m_Instance.m_ShowCamera.enabled = false;
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// DontDestroyOnLoad(gameObject);
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// }
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// return m_Instance;
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// }
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// }
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// public void ShowFaQiModel(string pathName, string modelName, RawImage _rawImage, int effectID)
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// {
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// var instance = UI3DModelFactory.LoadUIFaqi(pathName, modelName);
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// if (instance == null)
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// {
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// return;
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// }
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// Stop();
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// m_ShowCamera.enabled = true;
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// m_FaqiPathName = pathName;
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// m_FaqiModelName = modelName;
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// faqiModel = instance;
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// instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one);
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// instance.SetActive(true);
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// var fbPoint = faqiModel.transform.GetChildTransformDeeply(EFFECT_BONE);
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// if (fbPoint == null)
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// {
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// fbPoint = faqiModel.transform;
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// }
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// effect = SFXPlayUtility.Instance.Play(effectID, fbPoint);
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// if (effect != null)
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// {
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// LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true);
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// }
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// if (_rawImage != null)
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// {
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// _rawImage.texture = m_ShowCamera.targetTexture;
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// _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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// }
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// }
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// public void ShowTreasure(int _treasureId, RawImage _rawImage)
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// {
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// var instance = UI3DModelFactory.LoadUITreasure(_treasureId);
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// if (instance == null)
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// {
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// return;
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// }
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// Stop();
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// m_ShowCamera.enabled = true;
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// m_TreasureId = _treasureId;
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// treasureModel = instance;
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// var config = TreasureConfig.Get(_treasureId);
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// var scale = (config == null || config.UIScale == 0) ? 100 : config.UIScale;
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// instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one * ((float)scale / 100));
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// instance.SetActive(true);
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// var mountPoint = treasureModel.transform.GetChildTransformDeeply(EFFECT_BONE);
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// if (mountPoint == null)
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// {
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// mountPoint = treasureModel.transform;
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// }
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// effect = SFXPlayUtility.Instance.Play(config.EffectID, mountPoint);
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// if (effect != null)
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// {
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// LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true);
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// }
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// if (_rawImage != null)
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// {
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// _rawImage.texture = m_ShowCamera.targetTexture;
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// _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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// }
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// }
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// public void ShowGodWeapon(int _type, RawImage _rawImage)
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// {
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// var instance = UI3DModelFactory.LoadUIGodWeapon(_type);
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// if (instance == null)
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// {
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// return;
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// }
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// Stop();
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// m_ShowCamera.enabled = true;
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// m_GodWeaponType = _type;
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// weaponModel = instance;
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// instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one);
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// instance.SetActive(true);
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// if (_rawImage != null)
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// {
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// _rawImage.texture = m_ShowCamera.targetTexture;
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// _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial();
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// }
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// }
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// public void Stop()
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// {
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// m_ShowCamera.enabled = false;
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// if (effect != null)
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// {
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// SFXPlayUtility.Instance.Release(effect);
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// effect = null;
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// }
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// if (weaponModel != null)
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// {
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// UI3DModelFactory.ReleaseUIGodWeapon(m_GodWeaponType, weaponModel);
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// weaponModel = null;
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// m_GodWeaponType = 0;
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// }
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// if (treasureModel != null)
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// {
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// UI3DModelFactory.ReleaseUITreasure(m_TreasureId, treasureModel);
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// treasureModel = null;
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// m_TreasureId = 0;
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// }
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// if (faqiModel != null)
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// {
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// UI3DModelFactory.ReleaseUIFaqi(m_FaqiPathName, m_FaqiModelName, faqiModel);
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// faqiModel = null;
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// m_FaqiPathName = string.Empty;
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// m_FaqiModelName = string.Empty;
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// }
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// }
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// private void Awake()
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// {
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// OnQualityChange();
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// SystemSetting.Instance.qualityLevelChangeEvent += OnQualityChange;
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// }
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// private void OnDestroy()
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// {
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// SystemSetting.Instance.qualityLevelChangeEvent -= OnQualityChange;
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// }
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// private void OnQualityChange()
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// {
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// }
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// }
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// }
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