using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
|
public class LoginManager : ManagerBase<LoginManager>
|
{
|
public string USER_ACCOUNT;
|
|
public string localSaveAccountName
|
{
|
get
|
{
|
return PlayerPrefs.GetString("localSaveAccountName", "");
|
}
|
}
|
|
public bool IsLogined
|
{
|
get
|
{
|
return false;
|
}
|
}
|
|
public bool sdkLogined
|
{
|
get;
|
set;
|
} = false;
|
|
public override void Init()
|
{
|
|
}
|
|
public override void Release()
|
{
|
|
}
|
|
public void AccountLogin(string ip, int port, int gamePort)
|
{
|
|
}
|
}
|