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18 小时以前 1853d0c29d1ab65f9a06345a5f92eeb6c355921c
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class AudioSource3D : MonoBehaviour
{
    [SerializeField] AudioSource m_AudioSource;
 
    private void Awake()
    {
        m_AudioSource.mute = SoundPlayer.Instance.mute;
        SoundPlayer.Instance.muteEvent += OnAudioSourceMute;
    }
 
    private void OnDestroy()
    {
        SoundPlayer.Instance.muteEvent -= OnAudioSourceMute;
    }
 
    private void OnAudioSourceMute(bool _mute)
    {
        m_AudioSource.mute = _mute;
    }
 
}