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public class PreviewBattleWin : BaseBattleWin
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{
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protected override void OnClose()
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{
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base.OnClose();
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BattleSettlementManager.Instance.WinShowOver(BattleConst.PriviewBattleField);
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}
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protected override void OnClickPass()
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{
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battleField.ForceFinish();
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TryPass();
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}
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private void TryPass()
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{
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CloseWindow();
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BattleSettlementManager.Instance.WinShowOver(BattleConst.PriviewBattleField);
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}
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protected override void OnCreateBattleField(string guid, BattleField field)
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{
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if (field is PriviewBattleField)
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{
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SetBattleField(field);
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}
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}
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protected override void RefreshSpecific()
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{
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}
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}
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