hch
2 天以前 1898a5f28dfffa7bbecf5d2bf024f20b8d0490e7
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using System;
using System.Collections.Generic;
 
public class QunyingTabHandler : BaseChallengeTabHandler
{
    protected override int GetIndex() => 5;
    protected override int GetOpenState() => 0; // 0=FuncID
    protected override int GetFuncId() => (int)FuncOpenEnum.Qunying;
    protected override int GetRedpointId() => MainRedDot.Qunying;
 
  
    protected override string GetCountInfo()
    {
        long nowCount = UIHelper.GetMoneyCnt(QunyingManager.challengeMoneyType);
        return UIHelper.AppendColor(nowCount > 0 ? TextColType.Green : TextColType.Red, Language.Get("Qunying1", nowCount));
    }
 
    protected override Action GetOnClickAction()
    {
        return HandleNavigation;
    }
 
    private void HandleNavigation()
    {
        if (!FuncOpen.Instance.IsFuncOpen(GetFuncId(), true))
            return;
        UIManager.Instance.CloseWindow<ChallengeTabWin>();
        
        BattleField battle = BattleManager.Instance.GetBattleFieldByMapID(QunyingManager.DataMapID);
        if (battle != null)
        {
            QYBattleWin battleWin;
            if (!UIManager.Instance.IsOpened<QYBattleWin>())
            {
                battleWin = UIManager.Instance.OpenWindow<QYBattleWin>();
            }
            else
            {
                battleWin = UIManager.Instance.GetUI<QYBattleWin>();
            }
            battleWin.SetBattleField(battle);
        }
        else
        {
            QunyingManager.Instance.openQYWinNeedRoll = true;
            UIManager.Instance.OpenWindow<QYWin>();
        }
    }
 
    protected override void SubscribeToSpecificEvents()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefresh;
    }
 
    protected override void UnsubscribeFromSpecificEvents()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefresh;
    }
 
    private void OnPlayerDataRefresh(PlayerDataType type)
    {
        if (type == PlayerDataType.QunyingWDL)
        {
            Refresh();
        }
    }
}