using UnityEngine;
|
|
public class HeroDebutCallChangeCell : CellView
|
{
|
[SerializeField] HeroDebutCallChangeItem[] items;
|
HeroDebutManager manager => HeroDebutManager.Instance;
|
public void Display(int rowIndex)
|
{
|
var act = manager.GetOperationHeroAppearInfo();
|
if (act == null) return;
|
|
var config = ActHeroAppearConfig.Get(act.CfgID);
|
if (config == null) return;
|
|
var heroArr = config.ActHeroIDList;
|
if (heroArr.IsNullOrEmpty()) return;
|
|
for (int i = 0; i < items.Length; i++)
|
{
|
int index = rowIndex * HeroDebutCallChangeWin.rowCountMax + i;
|
if (index < heroArr.Length)
|
{
|
items[i].SetActive(true);
|
items[i].Display(index, heroArr, act.CfgID);
|
}
|
else
|
{
|
items[i].SetActive(false);
|
}
|
}
|
}
|
|
}
|