using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Cysharp.Threading.Tasks;
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public class StoreBaseWin : OneLevelWin
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{
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protected override async void OpenSubUIByTabIndex()
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{
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switch (functionOrder)
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{
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case 0:
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currentSubUI = await UIManager.Instance.OpenWindowAsync<StoreWin>();
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break;
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case 1:
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// 充值界面
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currentSubUI = await UIManager.Instance.OpenWindowAsync<RechargeWin>();
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break;
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default:
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Debug.LogWarning("未知的标签索引: " + functionOrder);
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break;
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}
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}
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}
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