lcy
2026-06-10 1adf0932629c4154f6e2ff854e75c48019a3972b
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using Cysharp.Threading.Tasks;
using UnityEngine;
 
public class GuildAtkDefBatChallengeWin : UIBase
{
    [SerializeField] AvatarCell avatarCell;
    [SerializeField] OfficialTitleCell officialTitle;
    [SerializeField] HorseController horseModel;
    [SerializeField] TextEx playerNameText;
    [SerializeField] TextEx fightPowerText;
    [SerializeField] GuildAtkDefBatChallengeDifficulty[] difficultys;
    [SerializeField] TextEx dWinCntText; // 防守胜利次数
    [SerializeField] ButtonEx viewDetailsButton;
    [SerializeField] ImageEx[] starGruoupImages; // 持有星数
 
    private static HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem s_TargetMem;
    private HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem targetMem;
 
    public static void Open(HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem mem)
    {
        s_TargetMem = mem;
        UIManager.Instance.OpenWindowAsync<GuildAtkDefBatChallengeWin>().Forget();
    }
 
    protected override void InitComponent()
    {
        base.InitComponent();
        viewDetailsButton.SetListener(OnClickViewDetails);
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        targetMem = s_TargetMem;
        if (targetMem == null)
        {
            CloseWindow();
            return;
        }
 
        Display();
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        if (ReferenceEquals(s_TargetMem, targetMem))
        {
            s_TargetMem = null;
        }
    }
 
    private void Display()
    {
        avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)targetMem.PlayerID, (int)targetMem.Face, (int)targetMem.FacePic, targetMem.Job)).Forget();
        avatarCell.SetListener(OnClickViewDetails);
 
        officialTitle.InitUI(targetMem.RealmLV, (int)targetMem.TitleID).Forget();
        horseModel.Create(
            HorseManager.Instance.GetOtherPlayerHorseSkinID((int)targetMem.EquipShowSwitch),
            ResolveHeroSkinID((int)targetMem.ModelMark, targetMem.Job),
            0.8f).Forget();
 
        playerNameText.text = UIHelper.ServerStringTrim(targetMem.Name);
        fightPowerText.text = UIHelper.ReplaceLargeArtNum(GuildAtkDefBatManager.CalcTotalFightPower(targetMem.FightPower, targetMem.FightPowerEx));
        dWinCntText.text = Language.Get("GuildAtkDefBat42", targetMem.DWinCnt);
 
        DisplayStars();
        DisplayDifficulties();
    }
 
    private void DisplayStars()
    {
        int[] starList = FamilyAtkDefBatDefenderConfig.GetDefStarList(targetMem.DefType);
        if (starList == null || starList.Length == 0) return;
 
        // 统计总星数
        int totalStars = 0;
        for (int i = 0; i < starList.Length; i++)
            totalStars += starList[i];
 
        // 统计被击杀的总星数(从右往左扣)
        int darkStarCount = 0;
        for (int difficultyIndex = 0; difficultyIndex < starList.Length; difficultyIndex++)
        {
            if (GuildAtkDefBatManager.Instance.IsPropertyKilled(targetMem.KilledState, difficultyIndex))
                darkStarCount += starList[difficultyIndex];
        }
        int litStarCount = totalStars - darkStarCount;
 
        int displayCount = Mathf.Min(totalStars, starGruoupImages.Length);
        for (int starPos = 0; starPos < displayCount; starPos++)
        {
            string icon = starPos < litStarCount ? "GuildAtkDefBatStarLight" : "GuildAtkDefBatStarDark";
            starGruoupImages[starPos].SetActive(true);
            starGruoupImages[starPos].SetSprite(icon);
        }
 
        for (int i = displayCount; i < starGruoupImages.Length; i++)
        {
            starGruoupImages[i].SetActive(false);
        }
    }
 
    private void DisplayDifficulties()
    {
        var config = FamilyAtkDefBatDefenderConfig.Get(targetMem.DefType);
 
        for (int i = 0; i < difficultys.Length; i++)
        {
            bool isKilled = GuildAtkDefBatManager.Instance.IsPropertyKilled(targetMem.KilledState, i);
            difficultys[i].Display(i, config.DefBaseAttrPerList[i], config.DefStarList[i], isKilled, OnClickChallenge);
        }
    }
 
    private void OnClickViewDetails()
    {
        AvatarHelper.TryViewOtherPlayerInfo((int)targetMem.PlayerID, (int)targetMem.ServerID, viewPlayerLineupType: (int)BattlePreSetType.GuildAtkDefBat);
    }
 
    private void OnClickChallenge(int difficultyIndex, int defBaseAttrPer)
    {
        var manager = GuildAtkDefBatManager.Instance;
 
        int displayState = manager.GetGuildBattleDisplayState();
        if (displayState != 3)
        {
            ScrollTip.ShowTip("Guild attack-defense battle is not active");
            return;
        }
 
        if (!manager.HasMyJoinEligibility())
        {
            SysNotifyMgr.Instance.ShowTip("GuildAtkDefBat1");
            return;
        }
 
        if (manager.GetMyRemainingChallengeCount() <= 0)
        {
            ScrollTip.ShowTip("Challenge is unavailable");
            return;
        }
 
        if (manager.IsPropertyKilled(targetMem.KilledState, difficultyIndex))
        {
            ScrollTip.ShowTip("Challenge is unavailable");
            DisplayDifficulties();
            return;
        }
 
        GuildAtkDefBatManager.Instance.CurrentChallengeTargetPlayerID = targetMem.PlayerID;
        BattleManager.Instance.SendTurnFight(
            (uint)GuildAtkDefBatManager.DataMapID,
            0,
            1,
            targetMem.PlayerID,
            new[] { (uint)defBaseAttrPer, 0u });
        CloseWindow();
    }
 
    private int ResolveHeroSkinID(int modelMark, int job)
    {
        if (modelMark == 0)
        {
            PhantasmPavilionManager.Instance.TryGetDefaultID(PhantasmPavilionType.Model, job, out modelMark);
        }
 
        if (!ModelConfig.HasKey(modelMark))
        {
            return 0;
        }
 
        return ModelConfig.Get(modelMark).SkinID;
    }
}