hch
2026-01-14 1bf0726b8ded5f82226f84b4e39b2fd87c08770f
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using UnityEngine;
using System.Collections;
using System;
 
public class AudioLoader
{
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    {
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
 
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
    }
 
}