lcy
2025-05-21 1dd8f9a62db9e134f7d1b1a7e88d9b33cbe2b17a
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// using UnityEngine;
// using UnityEngine.EventSystems;
 
// namespace vnxbqy.UI
// {
 
//     [DisallowMultipleComponent]
//     public class UIRoot : MonoBehaviour
//     {
//         [SerializeField] RectTransform m_RecycleBin;
//         public RectTransform recycleBin { get { return m_RecycleBin; } }
 
//         [SerializeField] FightCanvasGroup m_FightCanvasGroup;
//         public FightCanvasGroup fightCanvasGroup { get { return m_FightCanvasGroup; } }
 
//         [SerializeField] private RectTransform m_BossShowCanvas;
//         public RectTransform bossShowCanvas { get { return m_BossShowCanvas; } }
 
//         [SerializeField] private RectTransform m_NameCanvas;
//         public RectTransform nameCanvas { get { return m_NameCanvas; } }
 
//         [SerializeField] private RectTransform m_LifeBarCanvas;
//         public RectTransform lifeBarCanvas { get { return m_LifeBarCanvas; } }
 
//         [SerializeField] private RectTransform m_BaseCanvas;
//         public RectTransform baseCanvas { get { return m_BaseCanvas; } }
 
//         [SerializeField] private RectTransform m_NormalCanvas;
//         public RectTransform normalCanvas { get { return m_NormalCanvas; } }
 
//         [SerializeField] private RectTransform m_ModalCanvas;
//         public RectTransform modalCanvas { get { return m_ModalCanvas; } }
 
//         [SerializeField] private RectTransform m_TipsCanvas;
//         public RectTransform tipsCanvas { get { return m_TipsCanvas; } }
 
//         [SerializeField] private RectTransform m_SystemCanvas;
//         public RectTransform systemCanvas { get { return m_SystemCanvas; } }
 
//         [SerializeField] private RectTransform m_LoadingCanvas;
//         public RectTransform loadingCanvas { get { return m_LoadingCanvas; } }
 
//         [SerializeField] private Camera m_UICamera;
//         public Camera uicamera { get { return m_UICamera; } set { m_UICamera = value; } }
 
//         [SerializeField] EventSystem m_EventSystem;
//         public EventSystem eventSystem { get { return m_EventSystem; } }
 
//         private void Awake()
//         {
//             CameraManager.uiCamera = uicamera;
//         }
 
//         private void LateUpdate()
//         {
 
//             if (Input.GetKeyDown(KeyCode.F4))
//             {
//                 C320C_tagCGMCMD gmCmd = new C320C_tagCGMCMD();
//                 gmCmd.Cmd = "KillScreenNPC";
//                 gmCmd.CmdLen = 13;
//                 if (CrossServerUtility.IsCrossServer())
//                 {
//                     GameNetSystem.Instance.SendToCrossServer(gmCmd);
//                 }
//                 else
//                 {
//                     GameNetSystem.Instance.SendInfo(gmCmd);
//                 }
//             }
 
//             if (StageLoad.Instance.currentStage != null)
//             {
 
 
//                 if (Input.GetKeyDown(KeyCode.Escape))
//                 {
// #if UNITY_EDITOR
//                     WindowCenter.Instance.Open<ExitGameWin>();
// #endif
//                 }
//             }
 
//         }
 
//         [System.Serializable]
//         public class FightCanvasGroup
//         {
//             public RectTransform[] damageNumGroups;
//         }
 
//         private void EnableCanvas(Transform parent, bool _enabled)
//         {
//             if (parent != m_RecycleBin)
//             {
//                 var canvas = parent.GetComponent<Canvas>();
//                 if (canvas != null)
//                 {
//                     canvas.enabled = _enabled;
//                 }
//             }
 
//             foreach (Transform child in parent)
//             {
//                 EnableCanvas(child, _enabled);
//             }
//         }
 
//         public void EnableCanvas(bool _enabled, params Transform[] _canvas)
//         {
//             if (_canvas != null && _canvas.Length > 0)
//             {
//                 for (int i = 0; i < _canvas.Length; i++)
//                 {
//                     EnableCanvas(_canvas[i], _enabled);
//                 }
//             }
//         }
//     }
 
// }