hch
2025-08-11 1f7675733af28f2cdf393956705de0d399e9be10
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 武将培养界面
/// </summary>
public class HeroTrainWin : UIBase
{
    [SerializeField] Button showFuncBtn;    //只显示立绘时点击,显示功能
    [SerializeField] Transform funcForm;
    [SerializeField] UIHeroController roleLhModel;    //展示英雄立绘
    [SerializeField] Button rightBtn;
    [SerializeField] Button leftBtn;
    [SerializeField] UIHeroController roleXsModel;  //像素
    [SerializeField] UIEffectPlayer lvupEffect;
    [SerializeField] Image jobImg;
    [SerializeField] Text jobPosNameText;
    [SerializeField] Text descText;
    [SerializeField] Text fightPowerText;   //由客户端自己预算的战力
    [SerializeField] Button lockBtn;
    [SerializeField] Image lockImg;
    [SerializeField] Image unLockImg;
    [SerializeField] HeroConnectionCell connetionForm;  //羁绊
    [SerializeField] Button resetBtn;
    [SerializeField] Button deleteBtn;
    [SerializeField] Button seeLhBtn;   //查看立绘
    [SerializeField] SkillBaseCell normalSkillCell;
    [SerializeField] SkillBaseCell angerSkillCell;
    [SerializeField] Button awakeBtn;
 
    [SerializeField] Button closeBtn;   //关闭按钮
 
    [SerializeField] List<Image> starImgList;
    [SerializeField] Text nameText;
    [SerializeField] UIEffectPlayer nameEffect;
    [SerializeField] Image countryImg;
    [SerializeField] Text awakeLVText;
 
    [SerializeField] Button attrBtn;
    [SerializeField] Image unfoldImg; //展开时按钮的图标
    [SerializeField] Image foldImg; //收起时按钮的图标
    bool unfoldState = false;//是否展开
    [SerializeField] Transform foldPos;
    [SerializeField] Transform unfoldPos;   //展开时的位置
    [SerializeField] RectTransform attrPanel;  //显示的属性栏
    [SerializeField] RectTransform attrScroll;
    [SerializeField] RichText inheritText;   //武将继承描述
    [SerializeField] Text[] inheritAttrText;    //武将会继承的属性
    [SerializeField] RichText heroAddPerText; //主公(上阵)加成描述
    [SerializeField] Text[] heroAddAttrPerText; //主公(上阵)加成
    [SerializeField] Text[] addPerText;    //增加百分比(飘动)
    [SerializeField] PositionTween addPerObject;
    [SerializeField] Image lvupMoneyIcon;
    [SerializeField] Text lvupMoneyText;
    [SerializeField] Text lvupBtnText;
    [SerializeField] LongPressButton lvupBtn;
    [SerializeField] Button allAttrBtn;
    string guid;
    HeroInfo hero;
    protected override void InitComponent()
    {
        showFuncBtn.AddListener(() =>
        {
            funcForm.SetActive(true);
        });
        seeLhBtn.AddListener(() =>
        {
            funcForm.SetActive(false);
        });
        closeBtn.AddListener(CloseWindow);
        rightBtn.AddListener(() =>
        {
            ChangeHero(1);
        });
        leftBtn.AddListener(() =>
        {
            ChangeHero(-1);
        });
 
        lockBtn.AddListener(SetLockState);
        resetBtn.AddListener(ResetBtnClick);
        deleteBtn.AddListener(DeleteHero);
        awakeBtn.AddListener(() =>
        {
            // UIManager.Instance.OpenWindow<HeroAwakeWin>(hero.heroId);
        });
        inheritText.OnClick = () =>
        {
            SmallTipWin.showText = Language.Get("herocard47");
            SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
            UIManager.Instance.OpenWindow<SmallTipWin>();
        };
        heroAddPerText.OnClick = () =>
        {
            SmallTipWin.showText = Language.Get("herocard48");
            SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
            UIManager.Instance.OpenWindow<SmallTipWin>();
        };
        attrBtn.AddListener(() =>
        {
            unfoldState = !unfoldState;
            RefreshFoldState();
        });
 
        allAttrBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroAllAttrWin>(hero.itemHero.gridIndex);
        });
        lvupBtn.AddListener(LVUp);
        lvupBtn.onPress.AddListener(LVUp);
    }
 
 
    protected override void OnPreOpen()
    {
        PackManager.Instance.RefreshItemLockEvent += RefreshItemLockEvent;
        HeroManager.Instance.onHeroChangeEvent += RefreshHeroEvent;
        guid = HeroUIManager.Instance.selectHeroGuid;
        hero = HeroManager.Instance.GetHero(guid);
        unfoldState = false;
        addPerObject.SetActive(false);
        Refresh();
    }
 
    protected override void OnPreClose()
    {
        PackManager.Instance.RefreshItemLockEvent -= RefreshItemLockEvent;
        HeroManager.Instance.onHeroChangeEvent -= RefreshHeroEvent;
    }
 
 
    public override void Refresh()
    {
        roleLhModel.Create(hero.SkinID, 0.6f, motionName: "", isLh: true);
        roleXsModel.Create(hero.SkinID);
        jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class));
        jobPosNameText.text = HeroUIManager.Instance.GetJobName(hero.heroConfig.Class);
        descText.text = hero.heroConfig.Desc;
        fightPowerText.text = hero.CalculatePower().ToString();
        lockImg.SetActive(hero.isLock);
        unLockImg.SetActive(!hero.isLock);
        nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
 
        RefreshConn();
        normalSkillCell.Init(hero.heroConfig.AtkSkillID, () =>
        {
            UIManager.Instance.OpenWindow<HeroSkillWin>(hero.heroId);
        }, true);
        angerSkillCell.Init(hero.heroConfig.AngerSkillID, () =>
        {
            UIManager.Instance.OpenWindow<HeroSkillWin>(hero.heroId);
        }, true);
 
        awakeBtn.SetActive(HeroAwakeConfig.CanAwake(hero.heroId, 1));
 
        RefreshName();
        RefreshFoldState();
        RefreshAttr();
    }
 
    void RefreshItemLockEvent(PackType type, string guid, bool lockState)
    {
        if (type != PackType.Hero)
            return;
        lockImg.SetActive(hero.isLock);
        unLockImg.SetActive(!hero.isLock);
    }
 
    void RefreshHeroEvent(HeroInfo hero)
    {
        Refresh();
    }
 
    void RefreshConn()
    {
        if (hero.heroConfig.FetterIDList.Length > 0)
        {
            connetionForm.SetActive(true);
            connetionForm.Display(hero.heroConfig.FetterIDList[0], Language.Get("herocard40"), true, guid);
        }
        else
        {
            connetionForm.SetActive(false);
        }
 
    }
 
    void ChangeHero(int changeValue)
    {
        var index = HeroUIManager.Instance.heroSortList.IndexOf(guid);
        if (index == -1)
            return;
        int resultIndex = index + changeValue;
        //循环处理
        if (resultIndex < 0)
        {
            resultIndex = HeroUIManager.Instance.heroSortList.Count - 1;
        }
        else if (resultIndex > HeroUIManager.Instance.heroSortList.Count - 1)
        {
            resultIndex = 0;
        }
        guid = HeroUIManager.Instance.heroSortList[resultIndex];
        hero = HeroManager.Instance.GetHero(guid);
        Refresh();
    }
 
    void SetLockState()
    {
        var pack = new CB238_tagCSHeroLock();
        pack.ItemIndex = (ushort)hero.itemHero.gridIndex;
        pack.IsLock = hero.isLock ? (byte)0 : (byte)1;
        GameNetSystem.Instance.SendInfo(pack);
    }
 
    void ResetBtnClick()
    {
        //升级、突破、觉醒
        if (hero.heroLevel == 1 && hero.breakLevel == 0 && hero.awakeLevel == 0)
        {
            SysNotifyMgr.Instance.ShowTip("HeroCanNotReset");
            return;
        }
 
        List<Item> items = new List<Item>();
 
 
        var payBack1 = CommonFunc.AddDict(HeroUIManager.Instance.GetHeroLVPayBack(hero.heroId, hero.heroLevel),
        HeroUIManager.Instance.GetHeroBreakPayBack(hero.heroId, hero.breakLevel));
 
        //已觉醒的需要消耗货币
        if (hero.awakeLevel == 0)
        {
            items = CommonFunc.ChangeToItemList(payBack1);
            ConfirmCancel.ShowItemsConfirm(items, Language.Get("herocard42"), Language.Get("herocard43"), (bool isOk) =>
            {
                if (isOk)
                {
                    //发包
                    SendReborn(hero.itemHero.gridIndex);
                }
            });
        }
        else
        {
            payBack1 = CommonFunc.AddDict(payBack1, HeroUIManager.Instance.GetHeroQualityAwakePayBack(hero.heroId, hero.awakeLevel));
            items = CommonFunc.ChangeToItemList(payBack1);
            var info2 = Language.Get("herocard44", HeroUIManager.Instance.awakeRebirthCnt);
            ConfirmCancel.ShowItemsConfirm(items, Language.Get("herocard42"), Language.Get("herocard43"), (bool isOk) =>
            {
                if (isOk)
                {
                    //发包
                    SendReborn(hero.itemHero.gridIndex);
                }
            }, info2, "", HeroUIManager.Instance.payBackMoney, HeroUIManager.Instance.payBackMoneyType);
 
        }
 
    }
 
    void SendReborn(int index)
    {
        var pack = new CB239_tagCSHeroRebirth();
        pack.ItemIndex = (ushort)index;
        GameNetSystem.Instance.SendInfo(pack);
    }
 
    void DeleteHero()
    {
        if (hero.isLock)
        {
            SysNotifyMgr.Instance.ShowTip("UnlockHero");
            return;
        }
    }
 
    void RefreshStars()
    {
        for (int i = 0; i < starImgList.Count; i++)
        {
            if (hero.heroStar == 0 && i == 0)
            {
                // 无星级 特殊处理
                starImgList[i].SetActive(true);
                starImgList[i].SetSprite("herostar" + hero.heroStar);
            }
            else if ((hero.heroStar - 1) % starImgList.Count >= i)
            {
                starImgList[i].SetActive(true);
                starImgList[i].SetSprite("herostar" + (((hero.heroStar - 1) / starImgList.Count) + 1) * starImgList.Count);
            }
            else
            {
                starImgList[i].SetActive(false);
            }
        }
    }
 
    void RefreshName()
    {
        RefreshStars();
        nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
        nameText.color = UIHelper.GetUIColorByFunc(hero.Quality);
 
        if (hero.Quality >= 4)
        {
            nameEffect.SetActive(true);
            nameEffect.Play(hero.Quality == 4 ? 0 : 1);
        }
        else
        {
            nameEffect.SetActive(false);
        }
        countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(hero.heroConfig.Country));
        if (hero.awakeLevel == 0)
        {
            awakeLVText.text = Language.Get("L1094") + hero.heroLevel;
            awakeLVText.GetComponent<OutlineEx>().colorType = QualityTextColType.itemcucao;
        }
        else
        {
            awakeLVText.text = Language.Get("L1094") + hero.heroLevel + " " + Language.Get("herocard12", hero.awakeLevel);
            awakeLVText.GetComponent<OutlineEx>().colorType = QualityTextColType.red;
        }
    }
 
    void RefreshFoldState()
    {
        if (!unfoldState)
        {
            foldImg.SetActive(true);
            unfoldImg.SetActive(false);
            attrPanel.localPosition = foldPos.localPosition;
            attrScroll.sizeDelta = new Vector2(attrScroll.rect.width, 445);
        }
        else
        {
            foldImg.SetActive(false);
            unfoldImg.SetActive(true);
            attrPanel.localPosition = unfoldPos.localPosition;
            attrScroll.sizeDelta = new Vector2(attrScroll.rect.width, 933);
        }
    }
 
    void RefreshAttr()
    {
        inheritAttrText[0].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[0], hero.heroConfig.AtkInheritPer));
        inheritAttrText[1].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[1], hero.heroConfig.DefInheritPer));
        inheritAttrText[2].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[2], hero.heroConfig.HPInheritPer));
 
        //上阵属性
        int valuePer = hero.GetOnBattleAddPer();
        for (int i = 0; i < heroAddAttrPerText.Length; i++)
        {
            heroAddAttrPerText[i].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.basePerAttrs[i], valuePer));
        }
 
        
 
        //区分突破和最大等级
        if (!HeroUIManager.Instance.IsLVMax(hero))
        {
            lvupBtnText.text = Language.Get("L1109");
            lvupBtn.interactable = true;
            lvupBtn.SetColorful(null, true);
            lvupMoneyIcon.SetActive(true);
 
            if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
            {
                lvupBtnText.text = Language.Get("L1111");
                var breakConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel);
                lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(breakConfig.UPCostItem[0]).IconKey);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, breakConfig.UPCostItem[0], (ulong)breakConfig.UPCostItem[1]);
            }
            else
            {
                lvupBtnText.text = Language.Get("L1109");
                var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
                lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(lvupConfig.UPCostItem[0]).IconKey);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, lvupConfig.UPCostItem[0], (ulong)lvupConfig.UPCostItem[1]);
            }
 
        }
        else
        {
            lvupBtnText.text = Language.Get("L1110");
            lvupBtn.interactable = false;
            lvupBtn.SetColorful(null, false);
            lvupMoneyIcon.SetActive(false);
 
        }
    }
 
    void LVUp()
    {
        int itemID = 0;
        ulong needCount = 0;
        if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
        {
            //突破
            if (!UIManager.Instance.IsOpened<HeroLVBreakWin>())
            { 
                HeroUIManager.Instance.selectHeroGuid = guid;
                UIManager.Instance.OpenWindow<HeroLVBreakWin>();
            }
        }
        else
        {
            //升级
            var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
            itemID = lvupConfig.UPCostItem[0];
            needCount = (ulong)lvupConfig.UPCostItem[1];
            if (ItemLogicUtility.CheckItemCount(PackType.Item, itemID, needCount, 2))
            {
                var pack = new CB230_tagCSHeroLVUP();
                pack.ItemIndex = (ushort)hero.itemHero.gridIndex;
                GameNetSystem.Instance.SendInfo(pack);
                //预显示
                lvupEffect.Play();
                addPerObject.SetActive(true);
                for (int i = 0; i < addPerText.Length; i++)
                {
                    addPerText[i].text = "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], hero.qualityConfig.BreakLVAddPer);
                }
                addPerObject.Play(()=>
                { 
                    addPerObject.SetActive(false);
                });
            }
 
        }
 
    }
}