hch
2025-08-25 21057026a01f70ad47b89b478e5df4c5f6eee085
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
using UnityEngine;
using System.Collections.Generic;
 
public class DeathRecordAction : RecordAction
{
    protected List<HB422_tagMCTurnFightObjDead> deadPackList = new List<HB422_tagMCTurnFightObjDead>();
 
    public DeathRecordAction(BattleField _battleField, List<HB422_tagMCTurnFightObjDead> _deadPackList)
        : base(RecordActionType.Death, _battleField, null)
    {
        isFinish = false;
        deadPackList = _deadPackList;
    }
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
 
    public override void Run()
    {
        base.Run();
 
        if (!isRunOnce)
        {
            isRunOnce = true;
            foreach (var deadPack in deadPackList)
            {
                BattleObject deadObj = battleField.battleObjMgr.GetBattleObject((int)deadPack.ObjID);
                deadObj.OnDeath(OnDeathAnimationEnd);
            }
            return;
        }
        
    }
 
    private void OnDeathAnimationEnd()
    {
        //  只有主线掉落物品
        if (battleField.MapID == 1 || battleField.MapID == 2)
        {
            battleObject.PerformDrop();
        }
        // 掉落物品 增加经验
 
        isFinish = true;
    }
}