yyl
2025-08-29 21488796efae93ab7f074d7ad9bfc9d15d82a182
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//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           2025年8月26日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
 
public partial class SkillConfig : ConfigBase<int, SkillConfig>
{
    static SkillConfig()
    {
        // 访问过静态构造函数
        visit = true; 
    }
 
    public int SkillID;
    public int SkillTypeID;
    public int SkillLV;
    public int SkillMaxLV;
    public string SkillName;
    public string Description;
    public int FuncType;
    public int SkillType;
    public int HurtType;
    public int AtkType;
    public int TagAim;
    public int TagFriendly;
    public int TagAffect;
    public int TagCount;
    public int HappenRate;
    public int EffectID1;
    public int[] EffectValues1;
    public int EffectID2;
    public int[] EffectValues2;
    public int EffectID3;
    public int[] EffectValues3;
    public int CoolDownTime;
    public int[] EnhanceSkillList;
    public int FightPower;
    public string SkillMotionName;
    public string IconName;
    public int EffectType;
    public int StartupFrames;
    public int[] ActiveFrames;
    public int RecoveryFrames;
    public int LoopCount;
    public int CastPosition;
    public int CastIndexNum;
    public float CastDistance;
    public int[][] DamageDivide;
    public int BulletEffectId;
    public int BulletPath;
    public float BulletFlyTime;
    public int ExplosionEffectId;
    public int ExplosionEffect2;
    public int EffectId;
    public int EffectId2;
    public int MStartEffectId;
 
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
 
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out SkillID); 
 
            int.TryParse(tables[1],out SkillTypeID); 
 
            int.TryParse(tables[2],out SkillLV); 
 
            int.TryParse(tables[3],out SkillMaxLV); 
 
            SkillName = tables[4];
 
            Description = tables[5];
 
            int.TryParse(tables[6],out FuncType); 
 
            int.TryParse(tables[7],out SkillType); 
 
            int.TryParse(tables[8],out HurtType); 
 
            int.TryParse(tables[9],out AtkType); 
 
            int.TryParse(tables[10],out TagAim); 
 
            int.TryParse(tables[11],out TagFriendly); 
 
            int.TryParse(tables[12],out TagAffect); 
 
            int.TryParse(tables[13],out TagCount); 
 
            int.TryParse(tables[14],out HappenRate); 
 
            int.TryParse(tables[15],out EffectID1); 
 
            if (tables[16].Contains("["))
            {
                EffectValues1 = JsonMapper.ToObject<int[]>(tables[16]);
            }
            else
            {
                string[] EffectValues1StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                EffectValues1 = new int[EffectValues1StringArray.Length];
                for (int i=0;i<EffectValues1StringArray.Length;i++)
                {
                     int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]);
                }
            }
 
            int.TryParse(tables[17],out EffectID2); 
 
            if (tables[18].Contains("["))
            {
                EffectValues2 = JsonMapper.ToObject<int[]>(tables[18]);
            }
            else
            {
                string[] EffectValues2StringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                EffectValues2 = new int[EffectValues2StringArray.Length];
                for (int i=0;i<EffectValues2StringArray.Length;i++)
                {
                     int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]);
                }
            }
 
            int.TryParse(tables[19],out EffectID3); 
 
            if (tables[20].Contains("["))
            {
                EffectValues3 = JsonMapper.ToObject<int[]>(tables[20]);
            }
            else
            {
                string[] EffectValues3StringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                EffectValues3 = new int[EffectValues3StringArray.Length];
                for (int i=0;i<EffectValues3StringArray.Length;i++)
                {
                     int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]);
                }
            }
 
            int.TryParse(tables[21],out CoolDownTime); 
 
            if (tables[22].Contains("["))
            {
                EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[22]);
            }
            else
            {
                string[] EnhanceSkillListStringArray = tables[22].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                EnhanceSkillList = new int[EnhanceSkillListStringArray.Length];
                for (int i=0;i<EnhanceSkillListStringArray.Length;i++)
                {
                     int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]);
                }
            }
 
            int.TryParse(tables[23],out FightPower); 
 
            SkillMotionName = tables[24];
 
            IconName = tables[25];
 
            int.TryParse(tables[26],out EffectType); 
 
            int.TryParse(tables[27],out StartupFrames); 
 
            if (tables[28].Contains("["))
            {
                ActiveFrames = JsonMapper.ToObject<int[]>(tables[28]);
            }
            else
            {
                string[] ActiveFramesStringArray = tables[28].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                ActiveFrames = new int[ActiveFramesStringArray.Length];
                for (int i=0;i<ActiveFramesStringArray.Length;i++)
                {
                     int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
                }
            }
 
            int.TryParse(tables[29],out RecoveryFrames); 
 
            int.TryParse(tables[30],out LoopCount); 
 
            int.TryParse(tables[31],out CastPosition); 
 
            int.TryParse(tables[32],out CastIndexNum); 
 
            float.TryParse(tables[33],out CastDistance); 
 
            DamageDivide = JsonMapper.ToObject<int[][]>(tables[34].Replace("(", "[").Replace(")", "]")); 
 
            int.TryParse(tables[35],out BulletEffectId); 
 
            int.TryParse(tables[36],out BulletPath); 
 
            float.TryParse(tables[37],out BulletFlyTime); 
 
            int.TryParse(tables[38],out ExplosionEffectId); 
 
            int.TryParse(tables[39],out ExplosionEffect2); 
 
            int.TryParse(tables[40],out EffectId); 
 
            int.TryParse(tables[41],out EffectId2); 
 
            int.TryParse(tables[42],out MStartEffectId); 
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}