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public static class BattleConst 
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{ 
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    public const int BattleStartEffectID = 1001; // Example effect ID for battle start 
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    public const int skillMotionFps = 30; 
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    public const int BattlePointItemID = 3;//战锤ID 
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    //  1000~10000之间的战斗层级 
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    //  需要考虑根据UI 特效 战斗角色三方的层级关系 
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    //  确立基本的层级范围 后往上累加 
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    //  1.不能在BattleWin之下 否则就看不见了 
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    //  2.处理EffectPenetrationBlocker的自动调整排序 
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    //  3.要联动EffectConfig的前后的问题 
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    //  BattleWin.Canvas.sortingOrder是最低值 
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    //  还需要确立黑色的Mask的层级 
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    //  UI界面|非激活英雄|挡板|激活英雄 
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    // 非激活英雄后特效|非激活英雄|非激活英雄前 
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    // 激活英雄后特效|激活英雄|激活英雄前特效 
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    // 应该如何管理层级? 
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    // RendererAdjuster如何替换EffectPenetrationBlocker? 
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    // RendererAdjuster应该不参与管理子RendererAdjuster 
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    // RendererAdjuster怎么联系起来 
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    public const int BattleBlackTransparentMaskOffset = 100; 
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    public static int BattleWinSortingOrder 
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    { 
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        get 
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        { 
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            BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>(); 
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            if (battleWin != null) 
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            { 
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                return battleWin.GetSortingOrder(); 
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            } 
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            FullScreenBattleWin fsBattleWin = UIManager.Instance.GetUI<FullScreenBattleWin>(); 
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            if (fsBattleWin != null) 
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            { 
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                return fsBattleWin.GetSortingOrder(); 
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            } 
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            return 0; 
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        } 
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    } 
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    // 非激活英雄的层级 
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    public static int UnactiveHeroSortingOrder 
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    { 
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        get 
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        { 
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            return BattleWinSortingOrder + BattleBlackTransparentMaskOffset - 50; 
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        } 
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    } 
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    // 非激活英雄的后特效 
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    public static int UnactiveHeroBackSortingOrder 
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    { 
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        get 
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        { 
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            return UnactiveHeroSortingOrder - 1; 
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        } 
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    } 
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    // 非激活英雄的前特效 
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    public static int UnactiveHeroFrontSortingOrder 
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    { 
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        get 
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        { 
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            return UnactiveHeroSortingOrder + 1; 
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        } 
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    } 
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    // 挡板的层级 
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    public static int BlockerSortingOrder 
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    { 
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        get 
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        { 
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            return UnactiveHeroFrontSortingOrder + 1; 
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        } 
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    } 
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    // 激活英雄的层级 
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    public static int ActiveHeroSortingOrder 
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    { 
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        get 
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        { 
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            return BattleWinSortingOrder + BattleBlackTransparentMaskOffset + 50; 
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        } 
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    } 
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    //  释放技能钟的英雄层级 
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    public static int ActiveHeroActionSortingOrder 
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    { 
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        get 
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        { 
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            return ActiveHeroSortingOrder + 1; 
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        } 
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    } 
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    // 激活英雄的后特效 
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    public static int ActiveHeroBackSortingOrder 
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    { 
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        get 
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        { 
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            return ActiveHeroSortingOrder - 1; 
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        } 
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    } 
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    // 激活英雄的前特效 
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    public static int ActiveHeroFrontSortingOrder 
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    { 
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        get 
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        { 
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            return ActiveHeroSortingOrder + 1; 
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        } 
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    } 
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} 
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