hch
2025-07-23 2336d5e71a6ed9c00f9a86c29d7aa33b9a1e38d5
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using System;
using System.Collections.Generic;
using UnityEngine;
 
public class SkillEffect
{
    protected SkillConfig skillConfig;
    protected BattleObject caster;
    protected H0604_tagUseSkillAttack tagUseSkillAttack;// 目标列表
 
    public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, H0604_tagUseSkillAttack _tagUseSkillAttack)
    {
        skillConfig = _skillConfig;
        caster = _caster;
        tagUseSkillAttack = _tagUseSkillAttack;
    }
 
    public Action OnHit; // 表现到达目标时回调
 
    //  
    public virtual void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
    {
        // OnHit = _onHit;
        // switch (skillConfig.effectType)
        // {
        //     case SkillEffectType.StageEffect:
        //         Debug.LogError("播放场景特效");
        //         break;
        //     case SkillEffectType.Bullet:
        //         // 伪代码:表现子弹飞行
        //         Debug.Log("播放子弹特效");
        //         // 到达目标时
        //         OnHit?.Invoke();
        //         break;
        //     case SkillEffectType.Direct:
        //         // 伪代码:直接在目标身上播放特效
        //         Debug.Log("播放直接特效");
        //         OnHit?.Invoke();
        //         break;
        //     case SkillEffectType.BuffEffect:
        //         // 伪代码:播放持续特效
        //         Debug.Log("播放Buff特效");
        //         break;
        //     default:
        //         break;
        // }
    }
 
    public virtual void Run()
    {
 
    }
}