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昨天 23c416e43615b956f9b685b2184e9b18bf9cb665
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using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 合成格子
/// </summary>
public class ComposeGirdCell : MonoBehaviour
{
    [SerializeField] ItemCell itemCell;
    [SerializeField] Image fillImage;
    [SerializeField] Image fullImage;
    [SerializeField] Text processText;
    [SerializeField] Image redImg;
    public void Display(int index)
    {
        if (index >= PackManager.Instance.composeItemGuidList.Count)
        {
            return;
        }
        var guid = PackManager.Instance.composeItemGuidList[index];
        var item = PackManager.Instance.GetItemByGuid(guid);
        if (item == null)
            return;
        itemCell.Init(item);
        itemCell.button.AddListener(() =>
        {
            //合成界面
            ComposeWin.guid = guid;
            UIManager.Instance.OpenWindow<ComposeWin>();
        });
        
        var config = ItemCompoundConfig.GetItemCompoundConfig(item.itemId);
        var targetID = config.itemID;
        var targetCnt = config.itemCount;
        var haveCnt = PackManager.Instance.GetItemCountByID(PackType.Item, targetID);
        if (haveCnt >= targetCnt)
        {
            fullImage.SetActive(true);
            fillImage.SetActive(false);
            redImg.SetActive(true);
        }
        else
        {
            fullImage.SetActive(false);
            fillImage.SetActive(true);
            redImg.SetActive(false);
            fillImage.fillAmount = haveCnt / (float)targetCnt;
        }
        processText.text = haveCnt+ "/" + targetCnt;
 
    }
}