using UnityEngine;
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public class ArenaHeroHead : MonoBehaviour
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{
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[SerializeField] ImageEx imgQuality;
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[SerializeField] ImageEx imgHeadIcon;
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[SerializeField] TextEx txtHeroLv;
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public void Display(int heroID, int skinID, int heroLv)
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{
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if (!HeroConfig.HasKey(heroID) || !HeroSkinConfig.HasKey(skinID))
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return;
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var heroConfig = HeroConfig.Get(heroID);
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var heroSkinConfig = HeroSkinConfig.Get(skinID);
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imgQuality.SetSprite("heroheadBG" + heroConfig.Quality);
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var sprite = UILoader.LoadSprite("HeroHead", heroSkinConfig.SquareIcon);
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if (sprite == null)
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{
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// 内网未配置时
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imgHeadIcon.SetSprite("herohead_default");
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}
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else
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{
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imgHeadIcon.overrideSprite = sprite;
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}
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txtHeroLv.text = Language.Get("Arena22", heroLv);
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}
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}
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