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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System.Linq;
 
 
//查看其他玩家的简短信息, 该模块处理数据,其他由各自功能模块处理 通过OnRevPackage
public class OtherPlayerDetailManager : GameSystemManager<OtherPlayerDetailManager>
{
 
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
    }
 
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
 
 
    public void OnBeforePlayerDataInitialize()
    {
        viewPlayerType = -1;
    }
 
    public int viewPlayer { get; private set; }
 
    // 查询类型:根据类型做不同处理
    // 按功能自定义枚举值 EnumHelper的 ViewPlayerType
    public int viewPlayerType { get; private set; }
 
    private Dictionary<int, ViewPlayerData> viewPlayerDataDic = new Dictionary<int, ViewPlayerData>();
    
    // 查看类型,玩家ID
    public event Action<int, int> OnRevPackage; //尽量不要用第一个参数viewtype做判断,容易出错
 
    // 获取其他玩家本地缓存数据
    public ViewPlayerData GetViewPlayerData(int player)
    {
        ViewPlayerData viewPlayerData = null;
        viewPlayerDataDic.TryGetValue(player, out viewPlayerData);
        return viewPlayerData;
    }
 
 
    // 向服务端请求其他玩家数据
    public void ViewPlayerDetail(int _playerId, int viewType = (int)ViewPlayerType.viewPlayerData)
    {
        if (_playerId == PlayerDatas.Instance.baseData.PlayerID)
        {
            return;
        }
        viewPlayerType = viewType;
        ViewRoleParticulars(_playerId);
    }
 
    // 向服务端请求玩家数据
    void ViewRoleParticulars(int playerID)
    {
        if (playerID == 0)
        {
            return;
        }
        viewPlayer = playerID;
        if (viewPlayerDataDic.ContainsKey(playerID))
        {
            ViewPlayerData viewPlayerData = viewPlayerDataDic[playerID];
            if ((DateTime.Now - viewPlayerData.getTime).TotalSeconds < 30)
            {
                ShowRoleParticulars(playerID);
                return;
            }
        }
        
        //CC002_tagCGViewCrossPlayerInfo c002 = new CC002_tagCGViewCrossPlayerInfo();
 
        CA212_tagCMViewPlayerInfo pak = new CA212_tagCMViewPlayerInfo();
        pak.PlayerID = (uint)playerID;
        GameNetSystem.Instance.SendInfo(pak);
    }
 
 
    //本服竞技场假查询模拟封包,返回查看机器人数据 打开RoleParticularsWin界面,专用接口其他地方不要调用
    public void ViewFairyArenaRobot(int playerID, ViewPlayerData _viewPlayerData)
    {
        ViewPlayerData viewPlayerData = null;
        viewPlayer = playerID;
        if (!viewPlayerDataDic.TryGetValue(playerID, out viewPlayerData))
        {
            viewPlayerDataDic.Add(playerID, _viewPlayerData);
        }
        else
        {
            viewPlayerDataDic[playerID] = _viewPlayerData;
        }
 
        viewPlayerType = (int)ViewPlayerType.viewPlayerData;
        ShowRoleParticulars(playerID);
    }
 
 
 
    public void OnRevRoleEquip(HA705_tagSCQueryPlayerCacheResult package)
    {
 
        ViewPlayerData viewPlayerData = null;
        if (!viewPlayerDataDic.TryGetValue((int)package.PlayerID, out viewPlayerData))
        {
            viewPlayerData = new ViewPlayerData();
            viewPlayerData.getTime = DateTime.Now;
            viewPlayerDataDic.Add((int)package.PlayerID, viewPlayerData);
        }
 
        viewPlayerData.getTime = DateTime.Now;
        viewPlayerData.PlayerID = (int)package.PlayerID;
        viewPlayerData.Name = package.PlayerName;
        viewPlayerData.LV = package.LV;
        viewPlayerData.Job = package.Job;
        viewPlayerData.RealmLV = package.RealmLV;
        viewPlayerData.Face = (int)package.Face;
        viewPlayerData.FacePic = (int)package.FacePic;
        viewPlayerData.TitleID = (int)package.TitleID;
        viewPlayerData.ServerID = (int)package.ServerID;
        viewPlayerData.FightPower = package.FightPower + package.FightPowerEx * (long)Constants.ExpPointValue;
        viewPlayerData.FamilyID = (int)package.FamilyID;
        viewPlayerData.FamilyName = package.FamilyName;
        viewPlayerData.FamilyEmblemID = (int)package.FamilyEmblemID;
 
 
        if (viewPlayerData.rolePlusData == null)
        {
            //第一次初始化
            viewPlayerData.rolePlusData = new RolePlusData();
        }
        if (package.PlusDataSize != 0)
        {
            viewPlayerData.rolePlusData.AnalysisRolePlusData(package.PlusData);
        }
 
 
        ShowRoleParticulars((int)package.PlayerID);
    }
 
 
 
 
 
    //尽量不要用第一个参数viewtype做判断,容易出错,比如同时发送两个不同的viewPlayerType请求的时候
    private void ShowRoleParticulars(int playerID)
    {
        // if (viewPlayerType == (int)ViewPlayerType.viewPlayerData)
        // {
        //     if (!WindowCenter.Instance.IsOpen<RoleParticularsWin>())
        //     {
        //         RoleParticularsWin.viewType = viewPlayerType;
        //         WindowCenter.Instance.Open<RoleParticularsWin>();
        //     }
        // }
 
 
        
        OnRevPackage?.Invoke(viewPlayerType, playerID);
        viewPlayerType = -1;
    }
 
    public class ViewPlayerData
    {
        public int PlayerID;
        public int LV;
        public int RealmLV;
        public string Name;
        public string FamilyName;
        public int Job;
        public int FamilyID;
        public long FightPower;
        public int TitleID;
        public int ServerID;
        public int FamilyEmblemID;
        public int Face;    //脸型
        public int FacePic;    //脸型外框
 
        public RolePlusData rolePlusData;
 
        public DateTime getTime;
 
 
    }
 
 
 
 
    public class RolePlusData
    {
 
        public void AnalysisRolePlusData(string jsonStr)
        {
            try
            {
                
                
            }
            catch (Exception e)
            {
                Debug.Log(e.StackTrace);
            }
        }
 
    }
 
}