| using System; | 
| using System.Collections.Generic; | 
| using System.Text.RegularExpressions; | 
| using UnityEngine; | 
| using System.Threading; | 
|   | 
| public partial class FrameAnimationConfig : ConfigBase<string, FrameAnimationConfig> | 
| { | 
|     //<表情包ID,List<Name>> | 
|     private static Dictionary<int, List<string>> resultDict = new Dictionary<int, List<string>>(); | 
|   | 
|     protected override void OnConfigParseCompleted() | 
|     { | 
|         if (frameType == 1) | 
|         { | 
|             if (!resultDict.ContainsKey(EmojiPackID)) | 
|             { | 
|                 resultDict[EmojiPackID] = new List<string>(); | 
|             } | 
|             resultDict[EmojiPackID].Add(name); | 
|         } | 
|     } | 
|   | 
|     public static Dictionary<int, List<string>> GetEmojiPackList() | 
|     { | 
|         return resultDict; | 
|     } | 
| } |